On Fri, 8 May 2009, Julian Seward wrote:
> I'm not convinced it's really possible. The basic problem is that, due
> to how the compiler generates code, the last pointer to a block can be
> overwritten at some place which is arbitrarily far away (but in the same
> procedure) from where it is ov
On Friday 08 May 2009, Theodoros V. Kalamatianos wrote:
> On Fri, 8 May 2009, Nicholas Nethercote wrote:
> > This paper is related too:
> >
> >author = {Jonas Maebe and Michiel Ronsse and Koen De Bosschere},
> >title = {Precise detection of memory leaks},
> >booktitle = {Pr
On Fri, May 8, 2009 at 3:06 PM, Theodoros V. Kalamatianos
wrote:
>>
>> In general, what you are proposing is possible, but it's not easy, is
>> really slow and would be lots of extra code in Memcheck.
>
> What if it was done in two passes? Run memcheck normally, and then re-run
> valgrind repeated
On Fri, 8 May 2009, Nicholas Nethercote wrote:
> This paper is related too:
>
>author = {Jonas Maebe and Michiel Ronsse and Koen De Bosschere},
>title = {Precise detection of memory leaks},
>booktitle = {Proceedings of the Second International Workshop on Dynamic
>
On Thu, 7 May 2009, John Reiser wrote:
>> - The last place where a pointer to a block was clobbered/lost, which
>> is a probable location for the actual leak
>
> Search the Web for "valgrind omega".
Ouch, it's even in the valgrind distribution, although disabled by default
and undocumented in t
On Fri, May 8, 2009 at 12:49 AM, John Reiser wrote:
>> - The last place where a pointer to a block was clobbered/lost, which is a
>> probable location for the actual leak
>
> Search the Web for "valgrind omega".
This paper is related too:
author = {Jonas Maebe and Michiel Ronsse and Koe
> - The last place where a pointer to a block was clobbered/lost, which is a
> probable location for the actual leak
Search the Web for "valgrind omega".
--
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Hi,
I apologise beforehand if this has been discussed before, but in the list
archives I only found a 2005 2-message thread that went nowhere. I do not
have any experience with the Valgrind code, so if I sound ignorant it's
probably because I am :-)
I just spent two days trying to find a memo