Hi Doc and All,
unfortunately, I don't have time for a closer look at this atm, but I'd like to
point out that I had posted a patch following an alternative approach in
2010-11:
https://www.varnish-cache.org/lists/pipermail/varnish-dev/2010-November/006600.html
At the time, the idea was to expire
And of course, I forgot to take out a debugging stat counter. Please
ignore its existence.
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In message <1326668904-24963-1-git-send-email-git...@bsdchicks.com>, Rogier 'Do
cWilco' Mulhuijzen writes:
A bunch of comments of mostly stylistic nature
>+ struct objcore *grace_oc; /* == stale_oc */
Which is it ? grace_oc or stale_oc ? choose one.
>+void
>+EXP_Remove(struc
(Now with yummy VRY_Compare!)
Also add EXP_Remove, to allow removing objects with touching them.
This patch makes it possible to have a very short TTL, but a long grace.
Normally, if you were to set a 1s TTL and a 86400s grace, you would end
up with 86400 objects on a single objecthead, not even
On Jan 6, 2012, at 1:47 AM, Per Buer wrote:
> On Fri, Jan 6, 2012 at 4:22 AM, Rogier 'DocWilco' Mulhuijzen
> wrote:
> Also add EXP_Remove, to allow removing objects with touching them.
>
> This patch makes it possible to have a very short TTL, but a long grace.
> Normally, if you were to set a
(Lessen learned: do not email patches at 6am. I've done a few small
fixups, so here it is again.)
Also add EXP_Remove, to allow removing objects with touching them.
This patch makes it possible to have a very short TTL, but a long grace.
Normally, if you were to set a 1s TTL and a 86400s grace, y
On Fri, Jan 6, 2012 at 4:22 AM, Rogier 'DocWilco' Mulhuijzen <
git...@bsdchicks.com> wrote:
> Also add EXP_Remove, to allow removing objects with touching them.
>
> This patch makes it possible to have a very short TTL, but a long grace.
> Normally, if you were to set a 1s TTL and a 86400s grace,
And of course, I forgot to take out a debugging stat counter. Please
ignore its existence.
Cheers,
Doc
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Also add EXP_Remove, to allow removing objects with touching them.
This patch makes it possible to have a very short TTL, but a long grace.
Normally, if you were to set a 1s TTL and a 86400s grace, you would end
up with 86400 objects on a single objecthead, not even taking into
account Vary. With