On 06/16/07 23:11, Luca Olivetti wrote:
> En/na Klaus Schmidinger ha escrit:
> anels work ok
>>> with a dxr3.
>>> Probaly antialiasing produces too many colours for the dxr3 to handle.
>> VDR's skins first check whether the OSD in use can handle 8bpp, and
>> only then uses a single 256 color bitmap
En/na Klaus Schmidinger ha escrit:
anels work ok
>> with a dxr3.
>> Probaly antialiasing produces too many colours for the dxr3 to handle.
>
> VDR's skins first check whether the OSD in use can handle 8bpp, and
> only then uses a single 256 color bitmap (with font anti-aliasing).
>
> Maybe the dx
On 06/16/07 20:32, Luca Olivetti wrote:
> En/na Luca Olivetti ha escrit:
>> En/na Luca Olivetti ha escrit:
>>> Hello,
>>> I wanted to try the development version of vdr (1.5.3) to see what's new
>>> and to keep my actuator plugin up to date.
>>> I think that the new vdr is doing funky things with
En/na Luca Olivetti ha escrit:
> En/na Luca Olivetti ha escrit:
>> Hello,
>> I wanted to try the development version of vdr (1.5.3) to see what's new
>> and to keep my actuator plugin up to date.
>> I think that the new vdr is doing funky things with the osd, since the
>> menu is unwatchable (a l
En/na Luca Olivetti ha escrit:
> Hello,
> I wanted to try the development version of vdr (1.5.3) to see what's new
> and to keep my actuator plugin up to date.
> I think that the new vdr is doing funky things with the osd, since the
> menu is unwatchable (a lot of "dxr3: colormanager: bummer, too
Hello,
I wanted to try the development version of vdr (1.5.3) to see what's new
and to keep my actuator plugin up to date.
I think that the new vdr is doing funky things with the osd, since the
menu is unwatchable (a lot of "dxr3: colormanager: bummer, too many
sections (14), reusing last one").