Den 05.07.2019 11.26, skrev Thomas Zimmermann:
> DRM clients, such as the fbdev emulation, have their buffer objects
> mapped by default. Mapping a buffer implicitly prevents its relocation.
> Hence, the buffer may permanently consume video memory while it's
> allocated. This is a problem for dri
DRM clients, such as the fbdev emulation, have their buffer objects
mapped by default. Mapping a buffer implicitly prevents its relocation.
Hence, the buffer may permanently consume video memory while it's
allocated. This is a problem for drivers of low-memory devices, such as
ast, mgag200 or older