Meaning, he's going to work on Irrlicht3d full time. Good for him!
It doesn't say he's getting funding to work on Irrlicht3d, though.
On Sun, Mar 11, 2007 at 11:54:41AM -0700, HEBLACK, J wrote:
> Irrlicht3d.org author resigns from job:
> http://www.irrlicht3d.org/pivot/entry.php?id=470
>
>
>
Peter Amstutz wrote:
> On Sun, Mar 11, 2007 at 10:27:52PM +0100, res wrote:
> >
> > I would say neither is right. "Mouse enter" and "gain focus" are two
> > distinct events, and a mouse enter generally does not cause a focus
> > change. Example: focus has an edit field, you want to type something.
On 11.03.2007 22:59, Peter Amstutz wrote:
> On Sun, Mar 11, 2007 at 10:27:52PM +0100, res wrote:
>> I would say neither is right. "Mouse enter" and "gain focus" are two
>> distinct events, and a mouse enter generally does not cause a focus
>> change. Example: focus has an edit field, you want to ty
On Sun, Mar 11, 2007 at 10:27:52PM +0100, res wrote:
>
> I would say neither is right. "Mouse enter" and "gain focus" are two
> distinct events, and a mouse enter generally does not cause a focus
> change. Example: focus has an edit field, you want to type something.
> For some reason, the mouse ge
On 11.03.2007 21:22, Peter Amstutz wrote:
> Bingo! I just reviewed a couple of old checkouts of Crystal Space I
> have, and it looks like some one "cleaned up" (i.e. broke) the plugin.
>
> I orginally had a function:
>
> void csGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
> {
>
Bingo! I just reviewed a couple of old checkouts of Crystal Space I
have, and it looks like some one "cleaned up" (i.e. broke) the plugin.
I orginally had a function:
void csGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
{
SetFocus();
}
Which fixes precisely the keyboard focus p
The Festival Speech Synthesis System(currently English, Welsh and Spanish):
http://www.cstr.ed.ac.uk/projects/festival/
To run Festival you need:
* A Unix machine: Festival has compiled and run on Suns (SunOS and
Solaris), FreeBSD, Linux, SGIs, HPs and DEC Alphas but should be
I think you may be right -- that should be while(), not if(). I don't
know what I was thinking (probably I was still getting up to speed on
the finer points of the boost threading model). Conditions are also
not guaranteed to not have spurious wakeups, so you generally need to
embed them in a
On Sun, Mar 11, 2007 at 11:50:22AM -0700, Ken Taylor wrote:
> So some further investigation has revealed that the problem I've been having
> with the wxglcanvas is an issue of keyboard focus. For some reason, the
> canvas never gets the keyboard focus in ter'angreal when using my compiled
> wxgl.dl
> How Technology is Funded: The Basics
> http://www.techsoup.org/learningcenter/funding/page4808.cfm
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Irrlicht3d.org author resigns from job:
http://www.irrlicht3d.org/pivot/entry.php?id=470
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So some further investigation has revealed that the problem I've been having
with the wxglcanvas is an issue of keyboard focus. For some reason, the
canvas never gets the keyboard focus in ter'angreal when using my compiled
wxgl.dll. Same deal with wxtest (there's a weird 1x1 window that has the
fo
- Original Message
>
> Incidentally, I worked on a project in college that was developing a 3d
> GUI for a VR application. Buttons were literally beveled 3D boxes on
> floating slabs, etc.. the user could reach out and press them. It
> worked, but it wasn't a very natural interface, and f
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