On 3/12/06, Peter Amstutz <[EMAIL PROTECTED]> wrote, a while back :-D :
If I were to develop in C# in my own projects, I would used the freesoftware implementation, Mono.Hmmm, that's possibly a good idea :-D
___
vos-d mailing list
vos-d@interreality.org
h
S more features?thanx hermeticOn Fri, 31 Mar 2006, Hugh Perkins wrote:> Yeah, what Reed said.SecondLife is very cool but it is closed-source, at least for now. Being
closed-source isnt necessarily an issue on its own, except there are certainfunctionalities that are not possible at this time, and
Yeah, what Reed said.
SecondLife is very cool but it is closed-source, at least for now. Being closed-source isnt necessarily an issue on its own, except there are certain functionalities that are not possible at this time, and that some people consider critical.
Hugh Perkins
http
Peter,
Disclaimer: the only thing I'm sure about the problem is that I havent fully understood it ;-)
The problem appears to be a stable way of identifying each machine? Could you use an IP address and port as seen by an (internet-based) STUN server?
On 3/27/06, Peter Amstutz <[EMAIL PROTECT
> Something I've been thinking about a lot is replication and migration ofcomputation. If a VOS AI bot could upload itself to other servers (givenproper credentials, of course) it could quite literally wander from server
to server, well beyond the purview of the creator. Unlike a virus orworm, it
Ben wrote:
> It can't be cool, it's C ;-)
C dlls are pretty easy to wrap with managed code, as long as there
arent too many structures or arrays flying around in the interface.
Peter wrote:
> They're rewriting it in C++, I'm not sure if that helps or hurts the cause
Hurts, as you guessed. C dlls
Peter,
This is incredibly cool.
On 3/15/06, Peter Amstutz <[EMAIL PROTECTED]> wrote:
-BEGIN PGP SIGNED MESSAGE-Hash: SHA1I had heard about this as a plugin to Blender, but in fact it is a
standalone GPL'd C library for constructing humanoid characters:http://www.dedalo-3d.com/index.php?f
Lalo,
On 3/14/06, Lalo Martins <[EMAIL PROTECTED]> wrote:
And you can constrain even that using slots. If you're interested,contact me in private :-) otherwise, just record the fact that it's
possible. (A class with slots makes all attribute assignments failunless the attribute name is in the slo
Lalo,
What are your thoughts on Duck Typing? http://boo.codehaus.org/Duck+Typing
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Hi Lalo,
Yes, you're right that dynamic typing is very cool.
I guess the thing that I find tricky in Python is that it is possible to accidentally add unintended properties to a class by misspelling the intended one, and sometimes it's tricky to catch this. For example (my Python syntax might
Hi Lalo,
Yes, you're right, for many applications weak typing is better, because it produces more compact, easier to read code.On 3/13/06, Lalo Martins <
[EMAIL PROTECTED]> wrote:And so says Hugh Perkins on 12/03/06 14:27...
> Just to throw some salt in the wounds of the Python
Yeah, Neil is 100% right.
FWIW, I'm using Scite as my editor, and lescript as my build tool.
Scite: http://www.scintilla.org/SciTE.html
lescript: http://manageddreams.com/utils/lescriptmar9.zip
Lescript lets you use C# as though it is a scripting language, ie you can do:
C:\> lescript --nol
ally run from source-code, using lescript, at application start-up.
On 3/12/06, Peter Amstutz <[EMAIL PROTECTED]> wrote:
-BEGIN PGP SIGNED MESSAGE-Hash: SHA1On Sun, 12 Mar 2006, Hugh Perkins wrote:> Hmmm,
>> After playing around a little with C#, I have to agree with Neil: C
Hmmm,
After playing around a little with C#, I have to agree with Neil: C# rocks.
Just to throw some salt in the wounds of the Python discussions, I cant help thinking that C# has all the advantages of both Python (run from source, easy to read) and C++ (strong typing, runs quickly).
Btw, OSM
Cool...
Btw, wrt Visual Studio solution files, there's an opensource project out there now that can read them, so that makes Visual Studio solution files quite generic and useful. The project is called "Code::Blocks".
Hugh
On 11/22/05, Peter Amstutz <[EMAIL PROTECTED]> wrote:
-BEGIN PGP S
This looks pretty interesting. At a big-picture level, they're using similar technology to OSMP - Lua scripting and Ogre3D - but they seem to have professional experience of doing something very similar before, at Sony. There seems to be a fair amount of emphasis on 2D things, such as flash. I m
Not all objects can be constructed, for example anything pure virtual
Swig attempts to detect which objects can and cant be constructed. Sometimes it gets it wrong
One way in which it gets wrong are where you instantiate a method in a
derived class that was pure virtual in the base class. If the
Interesting,
Hugh
On 9/25/05, Reed Hedges <[EMAIL PROTECTED]> wrote:
A comparison of Google searches for VRML, X3D, Shockwave3D and AdobeAtmosphere:
http://www.karmanaut.com/virtuality/zeitgeist/VRML comes out way ahead, followed by X3D. Both are actually increasing.Shockwave and Atmosphere are
utf-8 sounds good fwiw. for swig, you can define your own
functions quite eqsily to handle how conversions take place, so you can
probably just define your own conversion function for strings? You only
have to write the conversion function once, and they're generally quite
short.
On the other han
> Anyway I can't possibly agree with Hugh's statement about C# being the same as VB! It's much closer to C++/Java
Well, partly it's to be controversial :-) but I cant help
thinking that C# is a genius marketing from Microsoft for Visual
Basic. VB has generally been an excellent language for bus
y cool though :-)
HughOn 9/1/05, Peter Amstutz <[EMAIL PROTECTED]> wrote:
-BEGIN PGP SIGNED MESSAGE-Hash: SHA1Welcome back, Reed :-)I haven't touched it for a 2-3 months, but when Hugh Perkins and I wereworking on it we had wrapped most of the core API and were working on
wrappi
eensucked into the World of Warcraft? :-)On Sun, 14 Aug 2005, Hugh Perkins wrote:
> windebug works ok. Its free, and it basically does everything that> the full Visual Studio debugger does. Obviously it only works with> msvc-compiled objects.Well, it's still a step up from no debugg
msvcrt.dll is the old pre-.net dll, msvcr71.dll is the .net dll
The import libraries have teh same name in each case (msvcrt.lib,
msvcprt.lib) but point towards a differently named dll, one of those
above, depending on the compiler version.On 8/15/05, Peter Amstutz <[EMAIL PROTECTED]> wrote:
-
windebug works ok. Its free, and it basically does everything that
the full Visual Studio debugger does. Obviously it only works with
msvc-compiled objects.
> The VC 2003 Toolkit is limited in other regards, too. For example, it
> doesn't get shipped with the libraries to link with the DLL versi
24 matches
Mail list logo