Re: [vos-d] VOS requirements

2007-02-01 Thread Karsten Otto
I finally got around to write some comments on the requirements document. I reversed the numbering, since the last bit is the most controversial. 1.4.3. Authoring There shall be a bidirectional mapping between X3D and Interreality 3D capabilities and semantics. I assume this include

Re: [vos-d] VOS requirements

2007-02-01 Thread Peter Amstutz
These are all really great ideas -- there's too much here to reply in detail (I'd be up all night) but rest assured that I'll be incorporating a lot of this into the requirements document. I'll post the new version with everyone's suggestions in a few days. On Wed, Jan 31, 2007 at 11:18:03PM

Re: [vos-d] VOS requirements

2007-01-31 Thread Ken Taylor
Just a long brain-dump of some ideas I had while reading through the list of the requirements for the VOS/Interreality 3D suite. I'm sure you will think some are blatantly obvious, or redundant, or that some aren't quite within the scope of VOS -- though perhaps they are something that could be

Re: [vos-d] VOS requirements

2007-01-26 Thread Karsten Otto
Am 26.01.2007 um 01:39 schrieb Braden McDaniel: [...] Why isn't this a job for a metadata spec? It seems to me that this kind of semantic information is too application-specific to encode in the structure of the file format itself. I could say as well, 3D appearance information is too

Re: [vos-d] VOS requirements

2007-01-25 Thread Karsten Otto
Am 24.01.2007 um 19:05 schrieb Peter Amstutz: I agree. I have the book they published describing the COLLADA spec, and intend to base the VOS 3D data models on COLLADA wherever it makes sense, including physics parameters. [...] I guess I'll have to chime in at this point... I only took a

Re: [vos-d] VOS requirements

2007-01-25 Thread Peter Amstutz
Now this is weird. Somehow the mail archives for January are missing messages, but only messages sent from me! I'm going to have to dig into this. In the mean time, yes, I can re-post the requirements document I'm working on. On Wed, Jan 24, 2007 at 10:26:25PM -0800, Ken Taylor wrote:

Re: [vos-d] VOS requirements

2007-01-25 Thread Len Bullard
To: VOS Discussion Subject: Re: [vos-d] VOS requirements Am 24.01.2007 um 19:05 schrieb Peter Amstutz: I agree. I have the book they published describing the COLLADA spec, and intend to base the VOS 3D data models on COLLADA wherever it makes sense, including physics parameters. [...] I

Re: [vos-d] VOS requirements

2007-01-25 Thread Braden McDaniel
On Thu, 2007-01-25 at 11:04 +0100, Karsten Otto wrote: Am 24.01.2007 um 19:05 schrieb Peter Amstutz: I agree. I have the book they published describing the COLLADA spec, and intend to base the VOS 3D data models on COLLADA wherever it makes sense, including physics parameters. [...]

Re: [vos-d] VOS requirements

2007-01-24 Thread Peter Amstutz
Yea, that needs to be in there. See, that's why I wanted you guys to look at it :-) On Wed, Jan 24, 2007 at 01:00:28PM +0100, Mats wrote: What about physics? Siterer Peter Amstutz [EMAIL PROTECTED]: I've started writing up a requirements document for VOS.

Re: [vos-d] VOS requirements

2007-01-24 Thread Peter Amstutz
On Wed, Jan 24, 2007 at 08:59:34AM -0500, Reed Hedges wrote: So this is really Interreality 3D requirements, not just VOS requirements? Also, that means that non-3D applications are outside the scope of this particular document? Right, this is focusing on the 3D stuff. The point is to have

Re: [vos-d] VOS requirements - Downscalability

2007-01-24 Thread Peter Amstutz
I'm less concerned about scaling down to old hardware platforms, since there's a reason why that hardware was replaced to begin with. However, scaling down to embedded and mobile devices is important. I think that bandwidth requirements are probably the biggest restriction on what a mobile

Re: [vos-d] VOS requirements - Downscalability

2007-01-24 Thread Mats
HW accelerated embedded and mobile devices with OpenGL ES can to a certain extent do procedural textures and geometry which can cut bandwith requirements a lot. -Mats Siterer Peter Amstutz [EMAIL PROTECTED]: I'm less concerned about scaling down to old hardware platforms, since there's a

Re: [vos-d] VOS requirements

2007-01-24 Thread Peter Amstutz
I agree. I have the book they published describing the COLLADA spec, and intend to base the VOS 3D data models on COLLADA wherever it makes sense, including physics parameters. On Wed, Jan 24, 2007 at 06:47:04PM +0100, Mats wrote: Compatibility with COLLADA Physics might be an idea. It's

Re: [vos-d] VOS requirements

2007-01-24 Thread Lalo Martins
On Wed, 24 Jan 2007 00:53:40 -0500, Peter Amstutz wrote: It shall be possible to interoperate with chat systems such as IRC and Jabber and give users on these other systems a presence in the virtual world. Take a look at this, I love it. It's once again validation for my idea to

Re: [vos-d] VOS requirements

2007-01-24 Thread Lalo Martins
On Wed, 24 Jan 2007 20:03:52 -0500, Reed Hedges wrote: Lalo Martins wrote: http://telepathy.freedesktop.org/wiki/System_Overview Yeah there are a bunch of interesting proposals for application data sharing over dbus. There was one for sharing a single presence status code between

[vos-d] VOS requirements

2007-01-23 Thread Peter Amstutz
I've started writing up a requirements document for VOS. While we've had unstructured TODO lists in the past with various ideas for features, we've never sat down and tried to document exhaustively what exactly it is that we want VOS todo. I think having it written down will help us get on