Hi there,
I don't want to use SDL because my application needs to be a split screen
with one portion of it using xine to display movies, and the other being
drawable text or pictures. Xine wants to be full screen and SDL wants to be
full screen. Seeing using xine is not negotiable, and xine sits
On Fri, Oct 17, 2003 at 03:21:39PM +1000, Julie Russell wrote:
Hi Everyone,
I am trying to display a bitmap(.bmp) on the screen using xlib. I am using
XReadBitmapFile to load the bitmap but it is giving me a BitmapFileInvalid
on return.
As someone else mentioned Xlib's idea of a bitmap is
Hi again,
I am writing an application in C++ using Xine, XLib and the common C++
library which is just a C++ wrapper for threads. I am trying to keep it as
simple as possible, and not mix too many languages. I actually want to
display a jpeg on an X window, so I thought if I could display a
On Fri, Oct 17, 2003 at 04:20:06PM +1000, Julie Russell wrote:
Hi again,
I am writing an application in C++ using Xine, XLib and the common C++
library which is just a C++ wrapper for threads. I am trying to keep it as
simple as possible, and not mix too many languages. I actually want to
The function XReadBitmapFile() almost certainly reads X bitmap files
(.xbm).. which are different than Windows bitmap files (.bmp). I don't
know precisely how to read windows bitmaps, but I think that the GD
image library is a good place to start looking.
-- Mitch
On Thursday, Oct 16,