I agree with your assessment. Thanks for this
reference. Excellent reading.
I looked at the Skotos site and
inevitably we come back to the issues
of text MUD vs 3D real time stories.
Protocol and how to parse a protocol
as always becomes the design challenge.
We have discussed this before
A clockwork is possible. Just very hard. Again, a
"speed is money; how fast can you afford" issue of
resources. If a clockwork is an ultimate goal,
set it then by degrees work to it. I am thinking
of a server world that maintains a modular set of
worlds around it. The privilege or role o