Re: viruses, and anybody still out there?

2002-05-17 Thread Michael St . Hippolyte
e basic idea. It's just another means to the end, however. I'm hoping to use it as a platform for some interactive storytelling approaches I've been gestating. Michael St. Hippolyte [EMAIL PROTECTED] P.S. I'm really happy this list is still alive, stirred from its slumber

Re: testing...

2001-08-03 Thread Michael St. Hippolyte
I hope everybody is just on vacation, it would be sad to see this "point of light" so to speak fade to black... -mash At 11:53 AM 7/29/01 +1000, Miriam English wrote: >Is the list still alive? >Just a test. :-) > > >-=-=-=-=-=-=-- >Q. What is t

Re: content on the Web

1999-12-23 Thread Michael St. Hippolyte
Dennis McKenzie wrote: >I'm married to the concept not the file format. That's the way I feel too. Even though my bread is buttered with VRML, I believe the real magic comes not from the technology but the way it's used. My goal is not to create cool worlds but to create good interactive stori

Re: content on the Web

1999-12-22 Thread Michael St. Hippolyte
Jed Hartman wrote: >I've looked at some of the Flash cartoons out there, and so far I >haven't been impressed -- the art mostly *looks* fine (though still >nothing to write home about), but the stories are mostly just bad. >Is that a natural consequence of Sturgeon's Law and/or growing pains

worthwhile reading

1999-05-19 Thread Michael St. Hippolyte
chael ... Michael St. Hippolyte[EMAIL PROTECTED] Trapezium Development LLC http://www.trapezium.com

Re: non-linear storylines

1999-05-04 Thread Michael St. Hippolyte
of a good one, I suggest we make one up ourselves. After all, at the rate DTD's are popping up, pretty soon they'll be like home pages -- everyone will have one. > The visualization is of course done with VRML :) Generated or hand-crafted? (Just curious, I love them both...) Mi

Re: Introduction

1999-03-19 Thread Michael St. Hippolyte
the membership. I >would like to continue archiving the list -- there really is a lot of >mutual interest between the two lists. May I? By all means, yes! (speaking only for myself) ........... Michael St. Hippolyte

RE: cool content & 'The Long View'

1999-02-17 Thread Michael St. Hippolyte
One application category conspicuously absent in the X3D comments and documents I've seen is storytelling. I don't think this is cause for alarm. I do think it is a good reason to think about viewing X3D not as a storytelling medium but as one component of a storytelling medium. Here's another

narrative dynamics

1998-12-01 Thread Michael St. Hippolyte
aylor's space station and doing Hamlet for instance. More ambitiously, one could create a whole constellation of elaborate simulations, each one providing rich local color to serve as the context for the unfolding story. "My linear, nonderministic local simulation or yours...?" Michael

Re: RPG's and the "rich and powerful experience"

1998-06-24 Thread Michael St. Hippolyte
Alan Taylor wrote: >What about a different sort of Interactive Fiction. The simultaneous thread-set, >or skein of storylines. No branching or decision points, each thread is >distinct, and exists from beginning to end, and interrelates with every other >thread. "Titanic" might be an interesting ex

Re: Spatial factors

1998-06-23 Thread Michael St. Hippolyte
Chris Crawford wrote: > My problem is that spatial factors have been >so much overdone in just about everything. I don't think the problem is with spatialization per se. The problem is that the vocabulary is still miniscule. The current approach to spatialization in interactive fiction is simil

Re: Character Objects: Properties

1998-06-19 Thread Michael St. Hippolyte
I think what Len said about viewpoints is equally valid about characters -- they are story driven. They have a specific obligation to the story: add some color, illuminate another character through dialog, or advance the plot in some way. Many of the characters in a linear story have simple role

RE: Some good links

1998-06-18 Thread Michael St. Hippolyte
Len wrote: >Viewpoints are story devices. > >The application of story devices depend on the driver of a scene >(that is, why is the scene being presented and how does it advance the >plot). I would agree and add that you could boil down interactive fiction as differing from the traditional vari

Re: Some good links

1998-06-18 Thread Michael St. Hippolyte
Dennis wrote: >One of the things not covered in almost all of these nonlinear/interactive >story essays is dealing with a realtime 3D interface. By way of disclaimer, I wrote the particular paper you're referring to in 1995, when my own computer graphics experience was decidedly 2D. But that di