RE: Some good links

1998-06-19 Thread Bullard, Claude L (Len)
SMTP:[EMAIL PROTECTED]] > Sent: Thursday, June 18, 1998 10:53 PM > To: [EMAIL PROTECTED] > Subject: Re: Some good links > > I've been following this thread and find it all fascinating. I kept > trying > to think of ways to make "Why we die" more interactive, a

Re: Some good links

1998-06-19 Thread Dennis McKenzie
>The other question that this brings up is, well, should our stories be >1st person or 3rd person? In other words, should the person behind >the VRML browser be a passive viewer of the story, or actually be a >member of the story? I would think the former would be easier to >implement, but the l

Re: Some good links

1998-06-19 Thread alan taylor
(Len) wrote: > > -Original Message- > > From: Michael St. Hippolyte [SMTP:[EMAIL PROTECTED]] > > Sent: Thursday, June 18, 1998 12:46 PM > > To: [EMAIL PROTECTED] > > Subject: RE: Some good links > > > > Len wrote: > > >Viewpoints are story

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
> -Original Message- > From: Michael St. Hippolyte [SMTP:[EMAIL PROTECTED]] > Sent: Thursday, June 18, 1998 12:46 PM > To: [EMAIL PROTECTED] > Subject: RE: Some good links > > Len wrote: > >Viewpoints are story devices. > > > >The app

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
Yes. In the research phase one goes "looking for the human bits". This is important in gesture, clothes, setting, slang, and so on. As you show, it doesn't have to be much, even a raised eyebrow (Mr Spock) works. I've often read that the best storytellers are the keenest observers. They

RE: Some good links

1998-06-18 Thread John D. DeCuir
Hi Len, I completely agree. Moreover I would go one step further -- the games that have proved to have longlasting appeal actually did involve the user emotionally. (Who, really, can forget the dread of walking around the mazes in Zork thinking the @#$%^ thief might be around the corner?) Ther

RE: Some good links

1998-06-18 Thread Michael St. Hippolyte
Len wrote: >Viewpoints are story devices. > >The application of story devices depend on the driver of a scene >(that is, why is the scene being presented and how does it advance the >plot). I would agree and add that you could boil down interactive fiction as differing from the traditional vari

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
r butts at a cadence). Len Bullard Intergraph Public Safety [EMAIL PROTECTED] Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h > -Original Message- > From: John D. DeCuir [SMTP:[EMAIL PROTECTED]] > Sent: Thursday, June 18, 1998 10:39 AM > To: Dennis McKenzie;

Re: Some good links

1998-06-18 Thread John D. DeCuir
Hi Dennis, >First of all, do we want to > go outside of 3d space (into textual space) to handle the interface? My own > thought is no we don't. Keeping the story immersive is hard enough without > the interactor's attention constantly being forced to deal with an > interface outside of the physic

Re: Some good links

1998-06-18 Thread Michael St. Hippolyte
Dennis wrote: >One of the things not covered in almost all of these nonlinear/interactive >story essays is dealing with a realtime 3D interface. By way of disclaimer, I wrote the particular paper you're referring to in 1995, when my own computer graphics experience was decidedly 2D. But that di

Re: Some good links

1998-06-17 Thread Dennis McKenzie
> A _great_ text on implementing nonlinearity: > http://www.users.interport.net/~mash/nonlin.html Thanks John! This is a super examination of the methods and problems with non-linear/interactive storytelling. If anyone on this list hasn't visited it they should run, not walk, to this link. One

RE: Some good links

1998-06-16 Thread Bullard, Claude L (Len)
Message- > From: John D. DeCuir [SMTP:[EMAIL PROTECTED]] > Sent: Monday, June 15, 1998 10:07 PM > To: [EMAIL PROTECTED] > Subject: Some good links > > Hi gang, > > Found (and enjoyed) these tonight. Have fun. > > A _great_ text on implementing nonlinea

RE: Some good links

1998-06-16 Thread Bullard, Claude L (Len)
Michael provides a good summary. These paragraphs struck me. I note the similarity to the television commercials where a number of couples in conversation are captured in a store as the camera changes location of interest while the people are in motion through the aisles. They complete a s

Some good links

1998-06-16 Thread John D. DeCuir
Hi gang, Found (and enjoyed) these tonight. Have fun. A _great_ text on implementing nonlinearity: http://www.users.interport.net/~mash/nonlin.html NPC generation: http://dancer.brisnet.org.au/smartnpc.html Craft of Adventure (classic text for anyone to read) http://www.gnelson.demon.co.uk/cr