Hi
At Tue, 29 Jun 2004 14:02:54 +0200,
Herbert Poetzl wrote:
>
> On Tue, Jun 29, 2004 at 08:07:16PM +0900, Dan Keimatsu wrote:
> >
> > Hi
> >
> > A reply, thank you.
> >
> > At Tue, 29 Jun 2004 11:26:47 +0200,
> > Matthias Wieser wrote:
> > >
> > > Hi
> > > > What is CONFIG_PROC_SECURE?
> >
On Wed, Jun 30, 2004 at 01:22:19PM -0500, David A. Bandel wrote:
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> On Wed, 30 Jun 2004 09:31:59 -0600
> "Geraldine Kaiser" <[EMAIL PROTECTED]> wrote:
>
> > %MAKE_TXT[3-6]
> > ___
> > Vserver mailing li
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On Wed, 30 Jun 2004 09:31:59 -0600
"Geraldine Kaiser" <[EMAIL PROTECTED]> wrote:
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O
> Lucas Albers wrote:
>
>> Is their any documentation on converting a production server to run as a
>> vserver?
>>
Any reason why it would not be mounting proc when I start the imported
vserver?
--
Luke Computer Science System Administrator
Security Administrator,College of Engineering
Montana S
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Hello,
I am getting this error too. Any news on that?
--
MfG
Christoph Mertins
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On Wednesday 30 June 2004 13:43, Herbert Poetzl wrote:
Hi,
> vs1.22 does not include/do any uptime virtualization
> so the 'vserver' aspect isn't relevant here, and
> updating the (old/broken) tools (psutils) to a
> more sane version works ...
Thank you, now it's ok with a new procps suite.
I th
On Wed, Jun 30, 2004 at 12:50:02PM +0200, Gebhardt Thomas wrote:
> Hi,
>
> also hit that issue:
>
> > On Sun, Nov 30, 2003 at 12:15:17PM +0100, desman_at_gmx.de wrote:
> >> hi,
> >>
> >> at some commands within the vserver context i get "Unknown HZ value!
> (47255)
> >> Assume 100."
>
> >hmm, s
On Wed, Jun 30, 2004 at 09:54:10AM +0300, Ehab Heikal wrote:
> We have been trying to run unreal tournament server 2004. The server
> runs fine but its web based admin runs but will not authenticate any
> users. When we run it on the same setup outside of a vserver it runs
> with no glitches. Ha
Hi,
also hit that issue:
> On Sun, Nov 30, 2003 at 12:15:17PM +0100, desman_at_gmx.de wrote:
>> hi,
>>
>> at some commands within the vserver context i get "Unknown HZ value!
(47255)
>> Assume 100."
>hmm, sounds like a 'side-effect' of the uptime
>modifications, but I thought we had fixed that,
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