Re: [Warzone-dev] [patch] [rfc] RES_TYPE_MIN cleanup

2006-09-30 Thread Dennis Schridde
Am Samstag, 30. September 2006 17:30 schrieb Stefan Huehner: > Hi, > > attached patch cleans up the RES_TYPE_MIN structure defined in > src/data.c. This is a smaller version of the RES_TYPE structure in > lib/framework/frameresource.h which has some more fields. > > Instead of removing the unused f

Re: [Warzone-dev] Waf for Warzone

2006-09-30 Thread Dennis Schridde
Am Sonntag, 1. Oktober 2006 00:45 schrieb Christian Ohm: > On Friday, 29 September 2006 at 1:19, Christian Ohm wrote: > > Hmm... the big difference I see here is: The waf variants have to be > > defined in the wscript, while the autostuff can have any number of > > different configurations just by

Re: [Warzone-dev] Waf for Warzone

2006-09-30 Thread Christian Ohm
On Friday, 29 September 2006 at 1:19, Christian Ohm wrote: > Hmm... the big difference I see here is: The waf variants have to be > defined in the wscript, while the autostuff can have any number of > different configurations just by running ./configure in a different > directory. I really came to

Re: [Warzone-dev] The Great Code Removal

2006-09-30 Thread Dennis Schridde
Am Samstag, 30. September 2006 03:14 schrieb Christian Ohm: > My recent discovery of remaining PSX stuff inspired me to rip out large > chunks of (probably) unused code. The result is attached. Please exclude anything non PSX related. Not even a comment of something not PSX related should be change

[Warzone-dev] [patch] [rfc] RES_TYPE_MIN cleanup

2006-09-30 Thread Stefan Huehner
Hi, attached patch cleans up the RES_TYPE_MIN structure defined in src/data.c. This is a smaller version of the RES_TYPE structure in lib/framework/frameresource.h which has some more fields. Instead of removing the unused fields from RES_TYPE_MIN as done in the attached patch, we could alternati

Re: [Warzone-dev] The Great Code Removal

2006-09-30 Thread Per Inge Mathisen
On 9/30/06, Christian Ohm <[EMAIL PROTECTED]> wrote: My recent discovery of remaining PSX stuff inspired me to rip out large chunks of (probably) unused code. The result is attached. I just took a small peek... The ResetMouseBoundryConditions() removal in display.c does not look sane. In any c