On Sun, 05 Nov 2006 06:22:31 -0500 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen:
>> On 11/4/06, Roman <[EMAIL PROTECTED]> wrote:
>> > Patch by Watermelon: Droid Multi-Turret Support
>>
>> I had to try this one out, and it is quite funny.
Hello once again
This patch should fix the (many) warnings about 'memcpy', 'memset' and
so on that are declared in which was not included in most
files.
- Thomas
--
GPG key ID 'BB66CCFD' available from hkp://subkeys.pgp.net or:
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charon-string.h-w
Acting as a 'medium' between Mailinglist and Watermelon, since
he seems to have problems with email acoounts.
Filenames are self-explainatory.
Troman
New hit/projectile Readme:
Purposes:
1.Change the sure strike/sure miss projectile to 'real' ones
2.Added a 'collision' for projectiles
3.Ta
- Original Message -
From: "Dennis Schridde" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, November 05, 2006 9:00 PM
Subject: Re: [Warzone-dev] and the missing patch - nt
Am Sonntag, 5. November 2006 19:25 schrieb Troman:
n/t
Are these patches allready applied?
Yes,
Am Sonntag, 5. November 2006 19:25 schrieb Troman:
> n/t
Are these patches allready applied?
pgpFM1KAgnxnQ.pgp
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Am Sonntag, 5. November 2006 19:04 schrieb Troman:
> - Original Message -
> From: "Per Inge Mathisen" <[EMAIL PROTECTED]>
> To: "Development list"
> Sent: Sunday, November 05, 2006 6:28 PM
> Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets
>
> > On 11/5/06, Dennis S
n/t
hit-system main.patch
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"New hit-system" with target prediction - patch by
Watermelon, as discussed ín the forum:
http://wz2100.net/forum/index.php?topic=141.0
Watermelon will provide readme's for his patches
soon.
Now it is probably time to lick the wounds.
Troman
_
- Original Message -
From: "Linas Žvirblis" <[EMAIL PROTECTED]>
To:
Sent: Sunday, November 05, 2006 6:21 PM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets
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Dennis Schridde wrote:
I guess the question was if it
- Original Message -
From: "Per Inge Mathisen" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, November 05, 2006 6:28 PM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets
On 11/5/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> >>Is there a
> >> reas
This one fixes commander-related crash.
Troman
commander fix.patch
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On 11/5/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> >>Is there a
> >> reason for the player not to add as many weapons as possible?
>
> You mean unrestricted number of weapon on a body or max weapon number for
> each body?
I guess the question was if it makes any sense for the player. Does h
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Dennis Schridde wrote:
> I guess the question was if it makes any sense for the player. Does he have
> any benefit from not building 3 turret droids...
The biggest "benefit" of NOT having 3-turret (or even 2-turret) droids
is that players would end
Am Sonntag, 5. November 2006 17:12 schrieb Troman:
> This will probably take some time to tweak, we need to specify more limits
> for this, ie what turret classes can be mixed together
> (AA/direct/arty/commander/repair/sensor etc), what bodies can have more
> than 1 weapon - I think letting light
- Original Message -
From: "Dennis Schridde" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, November 05, 2006 12:22 PM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets
Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen:
On 11/4/06, Roman
On Sun, Nov 05, 2006 at 12:17:42PM +0100, Dennis Schridde wrote:
> Am Sonntag, 5. November 2006 05:21 schrieb [EMAIL PROTECTED]:
> > On Thu, 02 Nov 2006 16:27:51 -0500 Troman <[EMAIL PROTECTED]> wrote:
>
> > I also forgot who it was, but the person doing the 64bit port, are
> > they still around?
Hello
Another small fix, this one fixes the sign error in
drawWeaponReloadBar(), so that the reload bars for the 2nd turret will
be displayed below the 1st instead of over the HP bar.
- Thomas
--
GPG key ID 'BB66CCFD' available from hkp://subkeys.pgp.net or:
http://n.ethz.ch/student/trast/publi
Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen:
> On 11/4/06, Roman <[EMAIL PROTECTED]> wrote:
> > Patch by Watermelon: Droid Multi-Turret Support
>
> I had to try this one out, and it is quite funny. It makes building
> big droids much more interesting.
>
> However, there is no docum
Am Sonntag, 5. November 2006 05:21 schrieb [EMAIL PROTECTED]:
> On Thu, 02 Nov 2006 16:27:51 -0500 Troman <[EMAIL PROTECTED]> wrote:
> >It is a cleaner approach, but for me it is more intuitively to use
> >MALLOC
> >since already the name implies that malloc functionality will be
> >used at
> >some
On 11/4/06, Roman <[EMAIL PROTECTED]> wrote:
Patch by Watermelon: Droid Multi-Turret Support
I had to try this one out, and it is quite funny. It makes building
big droids much more interesting.
However, there is no documentation of how this works. I had to cheat
all techs to see it by trial a
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