Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread vs2k5
On Sun, 05 Nov 2006 06:22:31 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen: >> On 11/4/06, Roman <[EMAIL PROTECTED]> wrote: >> > Patch by Watermelon: Droid Multi-Turret Support >> >> I had to try this one out, and it is quite funny.

[Warzone-dev] string.h function warnings

2006-11-05 Thread Thomas Rast
Hello once again This patch should fix the (many) warnings about 'memcpy', 'memset' and so on that are declared in which was not included in most files. - Thomas -- GPG key ID 'BB66CCFD' available from hkp://subkeys.pgp.net or: http://n.ethz.ch/student/trast/public-key.asc charon-string.h-w

[Warzone-dev] Patch readmes from Watermelon

2006-11-05 Thread Troman
Acting as a 'medium' between Mailinglist and Watermelon, since he seems to have problems with email acoounts.   Filenames are self-explainatory.   Troman New hit/projectile Readme: Purposes: 1.Change the sure strike/sure miss projectile to 'real' ones 2.Added a 'collision' for projectiles 3.Ta

Re: [Warzone-dev] and the missing patch - nt

2006-11-05 Thread Troman
- Original Message - From: "Dennis Schridde" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, November 05, 2006 9:00 PM Subject: Re: [Warzone-dev] and the missing patch - nt Am Sonntag, 5. November 2006 19:25 schrieb Troman: n/t Are these patches allready applied? Yes,

Re: [Warzone-dev] and the missing patch - nt

2006-11-05 Thread Dennis Schridde
Am Sonntag, 5. November 2006 19:25 schrieb Troman: > n/t Are these patches allready applied? pgpFM1KAgnxnQ.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Dennis Schridde
Am Sonntag, 5. November 2006 19:04 schrieb Troman: > - Original Message - > From: "Per Inge Mathisen" <[EMAIL PROTECTED]> > To: "Development list" > Sent: Sunday, November 05, 2006 6:28 PM > Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets > > > On 11/5/06, Dennis S

[Warzone-dev] and the missing patch - nt

2006-11-05 Thread Troman
n/t hit-system main.patch Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] New hit-system with target prediction - patch by Watermelon

2006-11-05 Thread Troman
"New hit-system" with target prediction - patch  by Watermelon, as discussed ín the forum: http://wz2100.net/forum/index.php?topic=141.0   Watermelon will provide readme's for his patches soon.   Now it is probably time to lick the wounds.   Troman _

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Troman
- Original Message - From: "Linas Žvirblis" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 6:21 PM Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: I guess the question was if it

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Troman
- Original Message - From: "Per Inge Mathisen" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, November 05, 2006 6:28 PM Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets On 11/5/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > >>Is there a > >> reas

[Warzone-dev] Multi-Turret: Patch by Watermelon: commander crash fix

2006-11-05 Thread Troman
This one fixes commander-related crash.   Troman commander fix.patch Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Per Inge Mathisen
On 11/5/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > >>Is there a > >> reason for the player not to add as many weapons as possible? > > You mean unrestricted number of weapon on a body or max weapon number for > each body? I guess the question was if it makes any sense for the player. Does h

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Linas Žvirblis
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: > I guess the question was if it makes any sense for the player. Does he have > any benefit from not building 3 turret droids... The biggest "benefit" of NOT having 3-turret (or even 2-turret) droids is that players would end

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Dennis Schridde
Am Sonntag, 5. November 2006 17:12 schrieb Troman: > This will probably take some time to tweak, we need to specify more limits > for this, ie what turret classes can be mixed together > (AA/direct/arty/commander/repair/sensor etc), what bodies can have more > than 1 weapon - I think letting light

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Troman
- Original Message - From: "Dennis Schridde" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, November 05, 2006 12:22 PM Subject: Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen: On 11/4/06, Roman

Re: [Warzone-dev] More patches for warnings

2006-11-05 Thread Stefan Huehner
On Sun, Nov 05, 2006 at 12:17:42PM +0100, Dennis Schridde wrote: > Am Sonntag, 5. November 2006 05:21 schrieb [EMAIL PROTECTED]: > > On Thu, 02 Nov 2006 16:27:51 -0500 Troman <[EMAIL PROTECTED]> wrote: > > > I also forgot who it was, but the person doing the 64bit port, are > > they still around?

[Warzone-dev] Reload/HP bars overlapping

2006-11-05 Thread Thomas Rast
Hello Another small fix, this one fixes the sign error in drawWeaponReloadBar(), so that the reload bars for the 2nd turret will be displayed below the 1st instead of over the HP bar. - Thomas -- GPG key ID 'BB66CCFD' available from hkp://subkeys.pgp.net or: http://n.ethz.ch/student/trast/publi

Re: [Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Dennis Schridde
Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen: > On 11/4/06, Roman <[EMAIL PROTECTED]> wrote: > > Patch by Watermelon: Droid Multi-Turret Support > > I had to try this one out, and it is quite funny. It makes building > big droids much more interesting. > > However, there is no docum

Re: [Warzone-dev] More patches for warnings

2006-11-05 Thread Dennis Schridde
Am Sonntag, 5. November 2006 05:21 schrieb [EMAIL PROTECTED]: > On Thu, 02 Nov 2006 16:27:51 -0500 Troman <[EMAIL PROTECTED]> wrote: > >It is a cleaner approach, but for me it is more intuitively to use > >MALLOC > >since already the name implies that malloc functionality will be > >used at > >some

[Warzone-dev] Re: [Warzone-commits] r453 - multiple turrets

2006-11-05 Thread Per Inge Mathisen
On 11/4/06, Roman <[EMAIL PROTECTED]> wrote: Patch by Watermelon: Droid Multi-Turret Support I had to try this one out, and it is quite funny. It makes building big droids much more interesting. However, there is no documentation of how this works. I had to cheat all techs to see it by trial a