Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread kim metcalfe
kim: I'm guessing it's me, but I can't find the downloads section RJ you need to register - you will then receive a confirmation link - then you can log in - that is the only way to see the downloads section. it is this way due to the original site getting so much spam and attacks. if yo

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread vs2k5
On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >As far as I know (I am not perfect, nor do I know everything about >WZ): > >- You don't need any map editor... You can simply extract the >warzone.wz to a >data/ folder in the same directory and Warzone will load it'

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
Ranger Joe schreef: > Dennis Schridde wrote: >> Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde: >>> As far as I know (I am not perfect, nor do I know everything about WZ): >>> >>> - UV coords are handled in the engine as being in the interval ( >>> 0.0, 1.0 >>> ), because that's ho

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Ranger Joe
Ok - thanks for the link. As for vector graphics - I think the intended subtext was that the textures could be resized as needed and rasterized at any conceivable resolution. Regardless, I think I won't try to recreate the textures, but rather upscale and rework the existing ones at far greater

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Dennis Schridde
Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde: > As far as I know (I am not perfect, nor do I know everything about WZ): > > - UV coords are handled in the engine as being in the interval ( 0.0, 1.0 > ), because that's how OpenGL does it. If the PIE files gave explicit (non > relati

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Dennis Schridde
As far as I know (I am not perfect, nor do I know everything about WZ): - UV coords are handled in the engine as being in the interval ( 0.0, 1.0 ), because that's how OpenGL does it. If the PIE files gave explicit (non relative) coords, then those are very probably diveded by the texturesize g

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Ranger Joe
I have no real experience with vector graphics, but I guess I'll check it out. I'm afraid there's a rather steep learning curve to it, though. As for changing the U/V coordinates - why? U/V coordinates are fractional. Unless I change the relative positioning of image data in the texture, there

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread vs2k5
On Thu, 07 Dec 2006 00:58:17 -0500 Ranger Joe <[EMAIL PROTECTED]> wrote: >Hi, > >I can't seem to be able to register on realtimestrategies.net - I >still >haven't got the confirmation email over a period of several days. >So I'm >posting here. The "new" forum home is at http://wz2100.net/ >I

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
Christian Ohm schreef: > On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote: > >>> there,it'll override the ones in .wz files that comes with >>> 2.0.5rc1.Also you need to change the pie file's texture info >>> accordingly to use 512x512 textures I think. >>> >> Are you sure

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Christian Ohm
On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote: > zz zz schreef: > >> From: Ranger Joe <[EMAIL PROTECTED]> > >> I can't seem to be able to register on realtimestrategies.net - I > >> still haven't got the confirmation email over a period of several > >> days. So I'm posting here.

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
zz zz schreef: >> From: Ranger Joe <[EMAIL PROTECTED]> >> Reply-To: Development list >> To: warzone-dev@gna.org >> Subject: [Warzone-dev] Upconverting WZ textures >> Date: Thu, 07 Dec 2006 07:58:17 +0200 >> >> Hi, >> >> I can't seem to be able to register on realtimestrategies.net - I >> still hav

RE: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread zz zz
From: Ranger Joe <[EMAIL PROTECTED]> Reply-To: Development list To: warzone-dev@gna.org Subject: [Warzone-dev] Upconverting WZ textures Date: Thu, 07 Dec 2006 07:58:17 +0200 Hi, I can't seem to be able to register on realtimestrategies.net - I still haven't got the confirmation email over