kim: I'm guessing it's me, but I can't find the downloads section
RJ
you need to register - you will then receive a confirmation link -
then you can log in - that is the only way to see the downloads
section.
it is this way due to the original site getting so much spam and attacks.
if yo
On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>As far as I know (I am not perfect, nor do I know everything about
>WZ):
>
>- You don't need any map editor... You can simply extract the
>warzone.wz to a
>data/ folder in the same directory and Warzone will load it'
Ranger Joe schreef:
> Dennis Schridde wrote:
>> Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde:
>>> As far as I know (I am not perfect, nor do I know everything about WZ):
>>>
>>> - UV coords are handled in the engine as being in the interval (
>>> 0.0, 1.0
>>> ), because that's ho
Ok - thanks for the link. As for vector graphics - I think the intended
subtext was that the textures could be resized as needed and rasterized
at any conceivable resolution. Regardless, I think I won't try to
recreate the textures, but rather upscale and rework the existing ones
at far greater
Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde:
> As far as I know (I am not perfect, nor do I know everything about WZ):
>
> - UV coords are handled in the engine as being in the interval ( 0.0, 1.0
> ), because that's how OpenGL does it. If the PIE files gave explicit (non
> relati
As far as I know (I am not perfect, nor do I know everything about WZ):
- UV coords are handled in the engine as being in the interval ( 0.0, 1.0 ),
because that's how OpenGL does it. If the PIE files gave explicit (non
relative) coords, then those are very probably diveded by the texturesize
g
I have no real experience with vector graphics, but I guess I'll check
it out. I'm afraid there's a rather steep learning curve to it, though.
As for changing the U/V coordinates - why? U/V coordinates are
fractional. Unless I change the relative positioning of image data in
the texture, there
On Thu, 07 Dec 2006 00:58:17 -0500 Ranger Joe <[EMAIL PROTECTED]>
wrote:
>Hi,
>
>I can't seem to be able to register on realtimestrategies.net - I
>still
>haven't got the confirmation email over a period of several days.
>So I'm
>posting here.
The "new" forum home is at http://wz2100.net/
>I
Christian Ohm schreef:
> On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote:
>
>>> there,it'll override the ones in .wz files that comes with
>>> 2.0.5rc1.Also you need to change the pie file's texture info
>>> accordingly to use 512x512 textures I think.
>>>
>> Are you sure
On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote:
> zz zz schreef:
> >> From: Ranger Joe <[EMAIL PROTECTED]>
> >> I can't seem to be able to register on realtimestrategies.net - I
> >> still haven't got the confirmation email over a period of several
> >> days. So I'm posting here.
zz zz schreef:
>> From: Ranger Joe <[EMAIL PROTECTED]>
>> Reply-To: Development list
>> To: warzone-dev@gna.org
>> Subject: [Warzone-dev] Upconverting WZ textures
>> Date: Thu, 07 Dec 2006 07:58:17 +0200
>>
>> Hi,
>>
>> I can't seem to be able to register on realtimestrategies.net - I
>> still hav
From: Ranger Joe <[EMAIL PROTECTED]>
Reply-To: Development list
To: warzone-dev@gna.org
Subject: [Warzone-dev] Upconverting WZ textures
Date: Thu, 07 Dec 2006 07:58:17 +0200
Hi,
I can't seem to be able to register on realtimestrategies.net - I still
haven't got the confirmation email over
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