[Warzone-dev] Patch for preventing segfault in skirmish

2007-02-09 Thread Gerard Krol
Hi, I'm pleased to say that Warzone seems to run fine on AMD64, that is, after applying the attached patch. For a return type of bool (integer value 0) the array gets accessed with a negative index of -11. This just goes unnoticed most of the time I guess, but I was lucky to experience a

Re: [Warzone-dev] Patch for preventing segfault in skirmish

2007-02-09 Thread Giel van Schijndel
Gerard Krol schreef: Hi, I'm pleased to say that Warzone seems to run fine on AMD64, that is, after applying the attached patch. For a return type of bool (integer value 0) the array gets accessed with a negative index of -11. This just goes unnoticed most of the time I guess, but I was

Re: [Warzone-dev] Patch for preventing segfault in skirmish

2007-02-09 Thread Dennis Schridde
Am Freitag, 9. Februar 2007 schrieb Giel van Schijndel: Gerard Krol schreef: Hi, I'm pleased to say that Warzone seems to run fine on AMD64, that is, after applying the attached patch. WZ runs on x86_64??? Cool... Didn't know we finally managed to get this working. Thought there was