Fog of War seems to be broken in that it renders a foggy sky instead
of a black background. Fixed that.
- Gerard
Index: src/loop.c
===
--- src/loop.c (revision 726)
+++ src/loop.c (working copy)
@@ -183,8 +183,9 @@
#endif
//JPS
On 2/10/07, Gerard Krol [EMAIL PROTECTED] wrote:
Fog of War seems to be broken in that it renders a foggy sky instead
of a black background. Fixed that.
- Gerard
hmm just curious,do you know why the sky texpages are unused/broken?seems it
draws orange color filled 'fog' instead of the 'sky
On 2/10/07, The Watermelon [EMAIL PROTECTED] wrote:
On 2/10/07, Gerard Krol [EMAIL PROTECTED] wrote:
Fog of War seems to be broken in that it renders a foggy sky instead
of a black background. Fixed that.
hmm just curious,do you know why the sky texpages are unused/broken?seems it
draws
Applied in r731.
Troman
- Original Message -
From: Gerard Krol [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, February 10, 2007 2:07 PM
Subject: [Warzone-dev] (repost) Patch: Removal of the AND and OR macro's
Hi,
Noticed this one still has not been
Am Samstag, 10. Februar 2007 schrieb Gerard Krol:
The current backdrop code is quite crude in that it first just tries to
open an image as jpg, and if that fails tries to open it as png. The
attached patch determines the type by the extension, and then opens it
as the correct type right away.
I noticed the textures in wz are abit 'blur',so I tried to sharpen texture
png's with gimp's sharpen filter,it does look a bit better but it also runs
significantly slower on my pc =(
before sharpen:
http://img169.imagevenue.com/img.php?image=40196_wz2100_shot_004_122_250lo.jpg
Hi all,
As some of you may know, power required and hit points of droid parts
are stored in central arrays. Individual body types are an index into
this array and are used like this:
(asBodyStats + psTemplate-asParts[COMP_BODY])-buildPower
The code in intSetTemplatePowerShadowStats and
On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon
[EMAIL PROTECTED] wrote:
I noticed the textures in wz are abit 'blur',so I tried to sharpen
texture
png's with gimp's sharpen filter,it does look a bit better but it
also runs
significantly slower on my pc =(
Why would run slower? You can