On Tuesday, 6 February 2007 at 11:58, Dennis Schridde wrote:
Am Dienstag, 6. Februar 2007 schrieb Christian Ohm:
Hello everyone,
Here are a few comments and things I've noticed recently:
- In the trunk the selection box is filled with a transparent overlay,
which is 1 pixel too
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
I didn't make this particular change. I did, however, get savegame
saving and loading to work on
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
I didn't make this particular change. I did, however,
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 5:49 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
On Wednesday, 14 February 2007 at 17:52, Dennis Schridde wrote:
Backport r746
Small request: Could you (and everyone else) please add a short
description of what the backported revision actually contains? Half the
log of 2.0 consists of Backport of rXXX, which isn't very helpful.
--
BOFH
Am Mittwoch, 14. Februar 2007 schrieb Christian Ohm:
On Wednesday, 14 February 2007 at 17:52, Dennis Schridde wrote:
Backport r746
Small request: Could you (and everyone else) please add a short
description of what the backported revision actually contains? Half the
log of 2.0 consists of
I know I only posted it only 4 days ago, but I really sleep better when
I know my patches have been applied. Could someone apply this patch? I
even polished it a little bit more.
This patch prevents a segfault when designing a droid on amd64.
Reproduce: on amd64, go to the droid design screen
Am Mittwoch, 14. Februar 2007 schrieb Gerard Krol:
I know I only posted it only 4 days ago, but I really sleep better when
I know my patches have been applied. Could someone apply this patch? I
even polished it a little bit more.
I think there were no objections? I'll commit it when I am back
Gerard Krol schreef:
I know I only posted it only 4 days ago, but I really sleep better
when I know my patches have been applied. Could someone apply this
patch? I even polished it a little bit more.
This patch prevents a segfault when designing a droid on amd64.
Reproduce: on amd64, go to
Am Mittwoch, 14. Februar 2007 schrieb Christian Ohm:
On Wednesday, 14 February 2007 at 18:29, Roman wrote:
- removed some ASSERSs doubling debug() error output
ASSERT quits (in debug mode) and debug LOG_ERROR doesn't. Was that
intentional?
Yes, Troman explained it to me in IRC:
The code uses
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
The question is how the strings are stored - do we malloc up space for
them when we read in the file?
When save games are loaded? I think loaded strings should be just copied
into the space allocated for string variables (union's .sval pointer).
Am Mittwoch, 14. Februar 2007 schrieb Christian Ohm:
On Wednesday, 14 February 2007 at 18:29, Roman wrote:
- removed some ASSERSs doubling debug() error output
ASSERT quits (in debug mode) and debug LOG_ERROR doesn't. Was that
intentional?
Yes, Troman explained it to me in IRC:
The code
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
The question is how the strings are stored - do we
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
The
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
-
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman [EMAIL PROTECTED] wrote:
-
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