This is the first time I have seen this message,
I get this:
error: Error while processing audio context: Invalid Name
error: OpenAL Vendor: NVIDIA Corporation
OpenAL Version: OpenAL 1.0
OpenAL Renderer: Hardware
OpenAL Extensions: EAX2.0
I added the PrintOpenALVersion() as seen below.
Hi,
The data/texpages/tertiles* texture pages were messed up because someone
just enlarged the whole image. This caused tiles to bleed into adjacent
ones. I retrieved the original files from the Berlios repository and
scaled those tile by tile using a self written Python script. If any
other
When making patches, please follow these minimal coding style guidelines:
http://wz2100.net/wiki/development:coding_style
Thank you.
- Per
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Hi,
I went duplicate code hunting, and fixed these occurrences of
copy&paste. There are quite some more, but I leave those for another time.
- Gerard
PS. Patches pending commit: fog.patch (2007-2-10)
duplicates.patch.gz
Description: GNU Zip compressed data
__
By tweaking 2 lines the water really improves a lot!
4p-Sk-FishNets is a good map to test.
- Gerard
Index: src/display3d.c
===
--- src/display3d.c (revision 774)
+++ src/display3d.c (working copy)
@@ -120,10 +120,10 @@
#define WAT