[Warzone-dev] openAL audio context issue?

2007-02-17 Thread vs2k5
This is the first time I have seen this message, I get this: error: Error while processing audio context: Invalid Name error: OpenAL Vendor: NVIDIA Corporation OpenAL Version: OpenAL 1.0 OpenAL Renderer: Hardware OpenAL Extensions: EAX2.0 I added the PrintOpenALVersion() as seen below.

[Warzone-dev] Patch: (well sort of) tertiles texture pages

2007-02-17 Thread Gerard Krol
Hi, The data/texpages/tertiles* texture pages were messed up because someone just enlarged the whole image. This caused tiles to bleed into adjacent ones. I retrieved the original files from the Berlios repository and scaled those tile by tile using a self written Python script. If any other

[Warzone-dev] Coding style

2007-02-17 Thread Per Inge Mathisen
When making patches, please follow these minimal coding style guidelines: http://wz2100.net/wiki/development:coding_style Thank you. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Patch: removal of duplicate code

2007-02-17 Thread Gerard Krol
Hi, I went duplicate code hunting, and fixed these occurrences of copy&paste. There are quite some more, but I leave those for another time. - Gerard PS. Patches pending commit: fog.patch (2007-2-10) duplicates.patch.gz Description: GNU Zip compressed data __

[Warzone-dev] Patch: Nicer water

2007-02-17 Thread Gerard Krol
By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard Index: src/display3d.c === --- src/display3d.c (revision 774) +++ src/display3d.c (working copy) @@ -120,10 +120,10 @@ #define WAT