On 4/18/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Dennis Schridde schreef:
> > Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
> >
> >> Good catch. I forgot to remove the .svn subdirectories from the data.
> You can use the `svn export` command to do this for you.
>
It still exports Mak
Resending this mail, as it seems it never reached its destination (i.e.
this mailinglist.
The Watermelon schreef:
> Anyways,attached the updated patch with the redundant checks removed
> and added comments:
Looks better than the previous one, I'll look further at it when I'm
back at home.
One thi
[EMAIL PROTECTED] schreef:
> On Wed, 18 Apr 2007 17:27:58 -0400 Giel van Schijndel <[EMAIL PROTECTED]>
> wrote:
>
>> The addition of "png_write_end(png_ptr, info_ptr);" I haven't
>> added,
>> because according to the PNG documentation:
>>
>>> This call is equivalent to png_write_info(), f
The Watermelon schreef:
> Anyways,attached the updated patch with the redundant checks removed
> and added comments:
Looks better than the previous one, I'll look further at it when I'm
back at home.
One thing I noticed already though:
> @@ -116,12 +121,12 @@
>
>
> for(i=0; i {
> -
Dennis Schridde schreef:
> Am Mittwoch, 18. April 2007 schrieb Ari Johnson:
>
>> Good catch. I forgot to remove the .svn subdirectories from the data.
You can use the `svn export` command to do this for you.
--
Giel
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Attached a patch that makes the 2.0 branch's screenshot code produce PNG
screenshots. I think this code will be an asset to the 2.0 branch for
providing us with high quality ingame screenshots.
This patch is partially different from r1130 because I wanted to keep
the code changes to a minimum. I'v