Build 1216, Using MSVC and fresh SVN download
1>LINK : fatal error LNK1104: cannot open file '.\Debug\pcx.obj'
I tried excluding pcx.c from the build, but that just caused more problems.
Cleaning also did not help.
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Warzo
Still trying to compile with mingw/msys.
I now try make -f Makefile.raw and gets this,
mingw32-ar rcv ../libframework.a configfile.o debug.o
exceptionhandler.o frame.o frameresource.o heap.o input.o
resource_parser.tab.o resource_lexer.lex.o strres.o
strres_parser.tab.o strres_lexer.lex.o
On 4/30/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> make -C po update-po
This is not really necessary, you know. Translators can update the
file they wish to work on themselves. See
http://freeciv.wikia.com/wiki/Localization for details.
- Per
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Index: Warzone2100.vcproj
===
--- Warzone2100.vcproj (revision 1209)
+++ Warzone2100.vcproj (working copy)
@@ -1,7 +1,7 @@
+
+
Christian Ohm schreef:
> On Monday, 30 April 2007 at 17:04, Christian Ohm wrote:
>
>> Good question. I think the linker couldn't find gridIterate when it was
>> inlined. Unfortunately my system decided to inundate me with "invalid
>> conversion" errors when using g++ now (which didn't show up be
On Monday, 30 April 2007 at 17:04, Christian Ohm wrote:
> Good question. I think the linker couldn't find gridIterate when it was
> inlined. Unfortunately my system decided to inundate me with "invalid
> conversion" errors when using g++ now (which didn't show up before, and
> are not Warzone relat
On Monday, 30 April 2007 at 16:17, Giel van Schijndel wrote:
> > 2. gcc 4.2 complains about "audp_lval.sval[audp_leng-2] = (char) NULL;"
> > in lib/gamelib/audp_lexer.l". I've attached a patch to fix it, but
> > perhaps there's a better solution than just changing the cast to a 0.
> >
> Doesn't
Christian Ohm schreef:
> Hello again,
>
> 1. It might not be the best of ideas to call a file "png.h" when
> includes don't use path names. The current trunk doesn't compile for me,
> it can't find /usr/include/png.h because of lib/ivis_common/png.h. A
> fast fix is to include /usr/include/png.h in
Hello again,
1. It might not be the best of ideas to call a file "png.h" when
includes don't use path names. The current trunk doesn't compile for me,
it can't find /usr/include/png.h because of lib/ivis_common/png.h. A
fast fix is to include /usr/include/png.h in lib/ivis_common/png.c.
2. gcc 4.
1.what is PIE_RAISE/PIE_HEIGHT_SCALED?is possible to get rid of them?cos I
want to pre-calculate the vertices and texture coords of each polygon and
cache them in a display list in IMDShape struct during imd loading,and these
2 are the only pie flags that modifies the geometric info directly on th
Added max width/height safety checks to projectile inflight functions to
prevent out of bound crashes from happening when creating new
projectiles(penetrated projectile) in those functions.(Reported by Hikaru
few days ago)
projfix14.patch
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