[Warzone-dev] Build 1216: Pcx again

2007-04-30 Thread Jose Ivey
Build 1216, Using MSVC and fresh SVN download 1>LINK : fatal error LNK1104: cannot open file '.\Debug\pcx.obj' I tried excluding pcx.c from the build, but that just caused more problems. Cleaning also did not help. ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] mingw/msys errors help?

2007-04-30 Thread vs2k5
Still trying to compile with mingw/msys. I now try make -f Makefile.raw and gets this, mingw32-ar rcv ../libframework.a configfile.o debug.o exceptionhandler.o frame.o frameresource.o heap.o input.o resource_parser.tab.o resource_lexer.lex.o strres.o strres_parser.tab.o strres_lexer.lex.o

Re: [Warzone-dev] [Warzone-commits] r1209 - in /trunk/po: da.po de.po la.po nb.po nl.po

2007-04-30 Thread Per Inge Mathisen
On 4/30/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > make -C po update-po This is not really necessary, you know. Translators can update the file they wish to work on themselves. See http://freeciv.wikia.com/wiki/Localization for details. - Per __

[Warzone-dev] MSVC patch

2007-04-30 Thread vs2k5
Index: Warzone2100.vcproj === --- Warzone2100.vcproj (revision 1209) +++ Warzone2100.vcproj (working copy) @@ -1,7 +1,7 @@ + +

Re: [Warzone-dev] png.h, gcc 4.2 and g++

2007-04-30 Thread Giel van Schijndel
Christian Ohm schreef: > On Monday, 30 April 2007 at 17:04, Christian Ohm wrote: > >> Good question. I think the linker couldn't find gridIterate when it was >> inlined. Unfortunately my system decided to inundate me with "invalid >> conversion" errors when using g++ now (which didn't show up be

Re: [Warzone-dev] png.h, gcc 4.2 and g++

2007-04-30 Thread Christian Ohm
On Monday, 30 April 2007 at 17:04, Christian Ohm wrote: > Good question. I think the linker couldn't find gridIterate when it was > inlined. Unfortunately my system decided to inundate me with "invalid > conversion" errors when using g++ now (which didn't show up before, and > are not Warzone relat

Re: [Warzone-dev] png.h, gcc 4.2 and g++

2007-04-30 Thread Christian Ohm
On Monday, 30 April 2007 at 16:17, Giel van Schijndel wrote: > > 2. gcc 4.2 complains about "audp_lval.sval[audp_leng-2] = (char) NULL;" > > in lib/gamelib/audp_lexer.l". I've attached a patch to fix it, but > > perhaps there's a better solution than just changing the cast to a 0. > > > Doesn't

Re: [Warzone-dev] png.h, gcc 4.2 and g++

2007-04-30 Thread Giel van Schijndel
Christian Ohm schreef: > Hello again, > > 1. It might not be the best of ideas to call a file "png.h" when > includes don't use path names. The current trunk doesn't compile for me, > it can't find /usr/include/png.h because of lib/ivis_common/png.h. A > fast fix is to include /usr/include/png.h in

[Warzone-dev] png.h, gcc 4.2 and g++

2007-04-30 Thread Christian Ohm
Hello again, 1. It might not be the best of ideas to call a file "png.h" when includes don't use path names. The current trunk doesn't compile for me, it can't find /usr/include/png.h because of lib/ivis_common/png.h. A fast fix is to include /usr/include/png.h in lib/ivis_common/png.c. 2. gcc 4.

[Warzone-dev] A few question about the renderer

2007-04-30 Thread The Watermelon
1.what is PIE_RAISE/PIE_HEIGHT_SCALED?is possible to get rid of them?cos I want to pre-calculate the vertices and texture coords of each polygon and cache them in a display list in IMDShape struct during imd loading,and these 2 are the only pie flags that modifies the geometric info directly on th

Re: [Warzone-dev] projectile fixes and flatten imd fixes

2007-04-30 Thread The Watermelon
Added max width/height safety checks to projectile inflight functions to prevent out of bound crashes from happening when creating new projectiles(penetrated projectile) in those functions.(Reported by Hikaru few days ago) projfix14.patch Description: Binary data