Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread The Watermelon
On 5/19/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 19. Mai 2007 schrieb The Watermelon: > this patch is by no means working properly,but with these 2 things fixed it > should be usable: > > 1.Change terrain vertices back to int/change float multiplication/division > to shift or u

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Dennis Schridde
Am Samstag, 19. Mai 2007 schrieb The Watermelon: > this patch is by no means working properly,but with these 2 things fixed it > should be usable: > > 1.Change terrain vertices back to int/change float multiplication/division > to shift or use new terrain renderer > 2.Fixed some minor texture coord

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Kamaze
I would be suprised if you find a common file format which supports connectors. I think there is no way to prevent a workaround. OBJ also supports grouping (multiple connectors?) and other declarations, like normal points. See: http://www.fileformat.info/format/wavefrontobj/ My idea: #- START

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread vs2k5
On Sat, 19 May 2007 06:09:09 -0400 Kamaze <[EMAIL PROTECTED]> wrote: >Well, i know that the current moddeling format uses real numbers >only >(int) and that it would be a bunch of work to port it to a >floating >number system. > >But instead of writing exporters for serval moddeling programs,

Re: [Warzone-dev] [bug #9167] Oil derrick powerbar swings

2007-05-19 Thread Jose Ivey
> > r1298: > When you mouse-over an oilderrick, the powerbar swings with > the derrick's wheel. Possibly a problem in the order of > drawing the bar and rotating the derrick's wheel. > I thought it was fun :) ___ Warzone-dev mailing list Warzone-dev@

[Warzone-dev] [bug #9167] Oil derrick powerbar swings

2007-05-19 Thread Dennis Schridde
URL: Summary: Oil derrick powerbar swings Project: Warzone Resurrection Project Submitted by: devurandom Submitted on: Samstag 19.05.2007 um 18:51 Category: None Severity: 2 - M

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Dennis Schridde
Am Samstag, 19. Mai 2007 schrieb The Watermelon: > On 5/19/07, Kamaze <[EMAIL PROTECTED]> wrote: > > Well, i know that the current moddeling format uses real numbers only > > (int) and that it would be a bunch of work to port it to a floating > > number system. > > no it's not hard. I already did i

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread The Watermelon
On 5/19/07, Kamaze <[EMAIL PROTECTED]> wrote: Well, i know that the current moddeling format uses real numbers only (int) and that it would be a bunch of work to port it to a floating number system. no it's not hard. I already did it,but patch is dead/conflicted because of recent changes and

[Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Kamaze
Well, i know that the current moddeling format uses real numbers only (int) and that it would be a bunch of work to port it to a floating number system. But instead of writing exporters for serval moddeling programs, wouldn't it be usefullier (in the long run) to change the incoming format? The