Re: [Warzone-dev] Texture seams

2007-09-25 Thread Per Inge Mathisen
On 9/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: > So what's the reason for not using GL_CLAMP_TO_EDGE? We do... > As far as I can see the trunk doesn't use blending on the terrain, but > why have several people said they still have texture seams using it? I think this is because their OpenG

Re: [Warzone-dev] Texture seams

2007-09-25 Thread Christian Ohm
Some random thoughts on the texture seams: The dark border is the result of blending black from outside the texture into it. So the first workaround was to remove the outermost row of pixels, but that makes the tiles not tile anymore. Since OpenGL supports texture coordinates in float, we could a

Re: [Warzone-dev] [patch] droid.h crash

2007-09-25 Thread Martin Koller
On Monday 24 September 2007, Per Inge Mathisen wrote: > On 9/24/07, Martin Koller <[EMAIL PROTECTED]> wrote: > > BTW: the last commit removed src/winmain.h which seems still to be > > needed. *** No rule to make target `winmain.h', needed by `all-am'. > > Stop. > > Works here. Did you forget to re