On 9/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
> So what's the reason for not using GL_CLAMP_TO_EDGE?
We do...
> As far as I can see the trunk doesn't use blending on the terrain, but
> why have several people said they still have texture seams using it?
I think this is because their OpenG
Some random thoughts on the texture seams:
The dark border is the result of blending black from outside the texture
into it. So the first workaround was to remove the outermost row of
pixels, but that makes the tiles not tile anymore. Since OpenGL supports
texture coordinates in float, we could a
On Monday 24 September 2007, Per Inge Mathisen wrote:
> On 9/24/07, Martin Koller <[EMAIL PROTECTED]> wrote:
> > BTW: the last commit removed src/winmain.h which seems still to be
> > needed. *** No rule to make target `winmain.h', needed by `all-am'.
> > Stop.
>
> Works here. Did you forget to re