URL:
http://gna.org/bugs/?10606
Summary: AL_INVALID_NAME when Warzone loses focus
Project: Warzone Resurrection Project
Submitted by: ari
Submitted on: Friday 12/28/2007 at 10:00
Category: Engine: Sound
On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote:
On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson:
On the Mac version, the data directory gets stuffed into the
application bundle. For
Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson:
On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote:
On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson:
On the Mac version, the data
On Dec 28, 2007 9:35 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson:
On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote:
On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember
Is there a way to filter our bug list by the OS it was reported on?
You can apparently search by all the other fields but this one. :(
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
Summary of opinions about replacing the scripting language:
Ari: Worthwile, python too heavy weight
Dennis: We should ask Troman
Troman: Likes the current scripting engine (+ its syntax), does not want
to sacrifice functionality
Freddy: We should have an automatic converter, would like a branch
On Dec 28, 2007 10:53 AM, Gerard Krol [EMAIL PROTECTED] wrote:
Summary of opinions about replacing the scripting language:
Ari: Worthwile, python too heavy weight
Dennis: We should ask Troman
Troman: Likes the current scripting engine (+ its syntax), does not want
to sacrifice functionality
On Dec 28, 2007 5:53 PM, Gerard Krol [EMAIL PROTECTED] wrote:
Summary of opinions about replacing the scripting language:
Ari: Worthwile, python too heavy weight
Dennis: We should ask Troman
Troman: Likes the current scripting engine (+ its syntax), does not want
to sacrifice functionality
Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel:
Ariston Johnson schreef:
Is there a way to filter our bug list by the OS it was reported on?
You can apparently search by all the other fields but this one. :(
No this isn't possible. I suggest you file a support request at
On Dec 28, 2007 11:46 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel:
Ariston Johnson schreef:
Is there a way to filter our bug list by the OS it was reported on?
You can apparently search by all the other fields but this
Am Freitag, 28. Dezember 2007 19:01:06 schrieb Ariston Johnson:
On Dec 28, 2007 11:46 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel:
Ariston Johnson schreef:
Is there a way to filter our bug list by the OS it was reported
I think you are missing something important here: The visuals in
Warzone are to a great extent made with the constraints of the current
engine in mind, and a new engine will have different constraints. If
we add more code paths and separate renderers, this will not only
create a lot of
12 matches
Mail list logo