[Warzone-dev] [bug #10606] AL_INVALID_NAME when Warzone loses focus

2007-12-28 Thread Ari Johnson
URL: http://gna.org/bugs/?10606 Summary: AL_INVALID_NAME when Warzone loses focus Project: Warzone Resurrection Project Submitted by: ari Submitted on: Friday 12/28/2007 at 10:00 Category: Engine: Sound

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: On the Mac version, the data directory gets stuffed into the application bundle. For

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson: On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 00:54:26 schrieb Ariston Johnson: On the Mac version, the data

Re: [Warzone-dev] warzone.wz vs. plain directories

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 9:35 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 16:24:03 schrieb Ariston Johnson: On Dec 28, 2007 8:53 AM, Ariston Johnson [EMAIL PROTECTED] wrote: On Dec 27, 2007 6:22 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember

[Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this one. :( ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] New scripting language summary

2007-12-28 Thread Gerard Krol
Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 10:53 AM, Gerard Krol [EMAIL PROTECTED] wrote: Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality

Re: [Warzone-dev] New scripting language summary

2007-12-28 Thread Per Inge Mathisen
On Dec 28, 2007 5:53 PM, Gerard Krol [EMAIL PROTECTED] wrote: Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: Ariston Johnson schreef: Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this one. :( No this isn't possible. I suggest you file a support request at

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Ariston Johnson
On Dec 28, 2007 11:46 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: Ariston Johnson schreef: Is there a way to filter our bug list by the OS it was reported on? You can apparently search by all the other fields but this

Re: [Warzone-dev] Searching for bugs by OS

2007-12-28 Thread Dennis Schridde
Am Freitag, 28. Dezember 2007 19:01:06 schrieb Ariston Johnson: On Dec 28, 2007 11:46 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 28. Dezember 2007 17:26:48 schrieb Giel van Schijndel: Ariston Johnson schreef: Is there a way to filter our bug list by the OS it was reported

Re: [Warzone-dev] New roadmap suggestion

2007-12-28 Thread Kevin Gillette
I think you are missing something important here: The visuals in Warzone are to a great extent made with the constraints of the current engine in mind, and a new engine will have different constraints. If we add more code paths and separate renderers, this will not only create a lot of