Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Per Inge Mathisen
On Dec 29, 2007 10:44 PM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > yes... that's a problem. if you keep increasing the GL requirement, the > majority of us will be unable to keep up without upgrading our hardware, and > it sounds like there's no plan to support a simpler renderer (and the very

Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Kevin Gillette
On Dec 29, 2007 6:12 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > The hard problem is the *design* of the graphics code. This has > nothing to do with quantity, except the constraints which a design > places on the amount that can used without reducing speed to a crawl. > The current engin

[Warzone-dev] [bug #10611] The mission don't end

2007-12-29 Thread Nuno
URL: Summary: The mission don't end Project: Warzone Resurrection Project Submitted by: ndias Submitted on: Saturday 12/29/07 at 18:44 Category: None Severity: 5 - Blocker

[Warzone-dev] New announcement: Warzone 2100 2.0.10

2007-12-29 Thread Warzone 2100 Resurrection Forums
Hello again! We've released another bugfix release for the 2.0 series of Warzone 2100. No new features, just some problems which appeared in the recent releases were fixed. The complete changelog looks like this: Fix: Make sure that sound still works with libvorbis 1.1 (this got broken in 2.0.9

[Warzone-dev] [bug #10610] Heliports "H" not shown at a distance

2007-12-29 Thread anonymous
URL: Summary: Heliports "H" not shown at a distance Project: Warzone Resurrection Project Submitted by: None Submitted on: Samstag 29.12.2007 um 16:42 CET Category: Engine: Graphics

Re: [Warzone-dev] New roadmap suggestion

2007-12-29 Thread Per Inge Mathisen
On Dec 29, 2007 1:59 AM, Kevin Gillette <[EMAIL PROTECTED]> wrote: > I was thinking that baseline support for a LOD system should be mandatory. > every renderer must decide while levels-of-detail to use given those > provided. a basic renderer (such as a software one, if implemented), would > use o