So then the next question would be: how much processing is there *outside*
of the openal calls? is it minimal enough to be considered almost a NOP?
On Feb 7, 2008 8:44 AM, Gerard Krol [EMAIL PROTECTED] wrote:
The sound data that would be stored is the current track playing.
Scripts can set
The sound data that would be stored is the current track playing.
Scripts can set this and expect to be able to query which one is
playing. If the scripts select a piece of music with a certain theme and
feeling, we want that track to play again when the game is loaded,
preferably even at the
Am Donnerstag, 7. Februar 2008 20:19:17 schrieb Gerard Krol:
Author: gerard_
Date: Thu Feb 7 20:19:15 2008
New Revision: 3712
URL: http://svn.gna.org/viewcvs/warzone?rev=3712view=rev
Log:
Make sure that long lines of text are correctly drawn and wrapped for the
intelligence display. This
URL:
http://gna.org/bugs/?11005
Summary: warzone crashes
Project: Warzone Resurrection Project
Submitted by: shevek
Submitted on: Friday 08/02/08 at 00:37
Category: None
Severity: 5 - Blocker
URL:
http://gna.org/patch/?972
Summary: Sorts savegames
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/08/2008 at 04:38
Category: Feature
Priority: 6
URL:
http://gna.org/patch/?973
Summary: Fixes CPU cycle wasting on pause
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Friday 02/08/2008 at 04:41
Category: Fix
Priority: 9 -