[Warzone-dev] [bug #11219] 3949r royally screws up MSVS 2005.

2008-03-07 Thread Bugs Buggy
URL: Summary: 3949r royally screws up MSVS 2005. Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Saturday 03/08/2008 at 06:08 Category: Build system

Re: [Warzone-dev] warzone.wz/mp.wz

2008-03-07 Thread Kevin Gillette
On Tue, Mar 4, 2008 at 5:10 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > In addition to that, I would propose stackable mods (mods can have 0 or 1 > dependencies, which they are stacked upon). Means: If I want to do a mod > which replaces a few textures, I stack on base.wz, which ensures tha

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Kevin Gillette
On Fri, Mar 7, 2008 at 2:23 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On Fri, Mar 7, 2008 at 9:35 PM, Freddie Witherden <[EMAIL PROTECTED]> > wrote: > > I was speaking to Per about this one actually. He seemed quite > > certain that the current way we do it is better than doing it at ru

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Per Inge Mathisen
On Fri, Mar 7, 2008 at 9:35 PM, Freddie Witherden <[EMAIL PROTECTED]> wrote: > I was speaking to Per about this one actually. He seemed quite > certain that the current way we do it is better than doing it at run > time. I believe we do it for runtime with map tile sets, and it does > seemed to

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Freddie Witherden
Hi, > this could, in large part, be mitigated by taking any concept of > texpage-tesselation out of the mod studio, and putting it straight > into the engine, thus as we work on warzone studio, at the same > time we work on a dynamic tesselator for the engine, which will > take a lot of sm

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Kevin Gillette
On Fri, Mar 7, 2008 at 10:05 AM, Freddie Witherden <[EMAIL PROTECTED]> wrote: > > 1) Simplify the creation of IMG files and texture pages. This > includes splitting up a set of texture pages into their individual > images as well as recombining a set of images to form texture pages > (+ .img file)

Re: [Warzone-dev] SQLite

2008-03-07 Thread Kevin Gillette
> > Then maybe XML (yes, they are bloated) using XPath to query the > > information? Implementing a database engine just to load some stats > > looks for me like breaking a butterfly on a wheel. > it's easy to have that impression, but sqlite is no oracle or mysql -- there is no client/server rela

Re: [Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Dennis Schridde
Am Freitag, 7. März 2008 18:05:30 schrieb Freddie Witherden: > Hi all, > > Following on from what Per suggested a couple of weeks ago about a > Warzone Studio I have formulated a _rough_ proposal for what such an > application would accomplish: > > 1) Simplify the creation of IMG files and texture

[Warzone-dev] Warzone Studio Proposal

2008-03-07 Thread Freddie Witherden
Hi all, Following on from what Per suggested a couple of weeks ago about a Warzone Studio I have formulated a _rough_ proposal for what such an application would accomplish: 1) Simplify the creation of IMG files and texture pages. This includes splitting up a set of texture pages into their

Re: [Warzone-dev] warzone.wz/mp.wz

2008-03-07 Thread Dennis Schridde
Am Freitag, 7. März 2008 17:25:20 schrieb Per Inge Mathisen: > On Fri, Mar 7, 2008 at 3:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > > My current ideas: > > > - base.wz: Contains the stuff needed by everything > > > - cam(paign).wz: Contains just the campaign relevant things > > > -

Re: [Warzone-dev] warzone.wz/mp.wz

2008-03-07 Thread Dennis Schridde
Am Freitag, 7. März 2008 15:50:39 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Currently we have: warzone.wz, which contains the basic stuff and the > > campaign data. And mp.wz which contains differences for multiplayer > > games. I would like to change the naming to better work out

Re: [Warzone-dev] warzone.wz/mp.wz

2008-03-07 Thread Per Inge Mathisen
On Fri, Mar 7, 2008 at 3:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > My current ideas: > > - base.wz: Contains the stuff needed by everything > > - cam(paign).wz: Contains just the campaign relevant things > > - m(ulti)p(lay).wz: Contains just the multiplayer relevant data As I sa

[Warzone-dev] [bug #11216] When a tooltip is shown, the sky vanishes

2008-03-07 Thread Dennis Schridde
URL: Summary: When a tooltip is shown, the sky vanishes Project: Warzone Resurrection Project Submitted by: devurandom Submitted on: Freitag 07.03.2008 um 17:08 Category: Engine: Graphics

Re: [Warzone-dev] warzone.wz/mp.wz

2008-03-07 Thread Giel van Schijndel
Dennis Schridde schreef: > Currently we have: warzone.wz, which contains the basic stuff and the > campaign > data. And mp.wz which contains differences for multiplayer games. > I would like to change the naming to better work out those differences. > > My current ideas: > - base.wz: Contains th