[Warzone-dev] [bug #11834] Caught SEGFAULT, while filling transport with droids

2008-06-15 Thread anonymous
URL: Summary: Caught SEGFAULT, while filling transport with droids Project: Warzone Resurrection Project Submitted by: None Submitted on: Воскресенье 15.06.2008 at 22:32 CEST Category: None

Re: [Warzone-dev] Music

2008-06-15 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Sun, Jun 15, 2008 at 4:11 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Either way, I simply don't like >> spreading all sorts of "default" files all throughout the codebase. I'd >> much rather keep these "default" files as *data* files and perhaps copy >> the

Re: [Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
On Sun, Jun 15, 2008 at 4:11 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> That would mean keeping one music playlist in data/ and one in >> ~/.warzone2100. I do not like duplicated data files, as that tends to >> be confusing. > > Nope, it wouldn't be a duplication because the one in ~/.war

Re: [Warzone-dev] Music

2008-06-15 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Sun, Jun 15, 2008 at 1:46 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Per Inge Mathisen schreef: >>> The music playing patch that is attached is a quick hack, but should >>> work well enough. >> How about not modifying the code to insert a default playlist b

Re: [Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
On Sun, Jun 15, 2008 at 1:46 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Per Inge Mathisen schreef: >> I would like to commit the original game music to the repository under >> base/music. I ripped it directly from the game CDs, using normal ogg >> compression. Any objections? > > Which qua

Re: [Warzone-dev] Music

2008-06-15 Thread Giel van Schijndel
Per Inge Mathisen schreef: > I would like to commit the original game music to the repository under > base/music. I ripped it directly from the game CDs, using normal ogg > compression. Any objections? Which quality setting did you use? For "oggenc" it ranges from -1 (very low) to 10 (very high),

[Warzone-dev] Music

2008-06-15 Thread Per Inge Mathisen
I would like to commit the original game music to the repository under base/music. I ripped it directly from the game CDs, using normal ogg compression. Any objections? The music playing patch that is attached is a quick hack, but should work well enough. - Per Index: lib/sound/playlist.c =

[Warzone-dev] [bug #11829] When three players join mp dialog, one drops

2008-06-15 Thread Per I. Mathisen
URL: Summary: When three players join mp dialog, one drops Project: Warzone Resurrection Project Submitted by: per Submitted on: Sunday 06/15/2008 at 11:03 Category: Engine: Netplay

[Warzone-dev] [bug #11828] Raycast visibility now too far

2008-06-15 Thread Per I. Mathisen
URL: Summary: Raycast visibility now too far Project: Warzone Resurrection Project Submitted by: per Submitted on: Sunday 06/15/2008 at 10:57 Category: Campaign Severity: 3 - N