Re: [Warzone-dev] Connection Refused from popts Mirror - OS X

2008-07-26 Thread Giel van Schijndel
Tim Baumgartner schreef: > In what has grown into a beast of a bug report > (https://gna.org/bugs/index.php?11940), there have been reports of OS X users > having problems downloading popt during the build process. Attempting to > connect > to the URI in the Xcode build script (rpm.net.in domai

[Warzone-dev] [bug #12095] Patch for compilation with flex 2.5.33

2008-07-26 Thread Bertrand Coconnier
URL: Summary: Patch for compilation with flex 2.5.33 Project: Warzone Resurrection Project Submitted by: bcoconni Submitted on: samedi 26.07.2008 à 17:07 Category: Build system

[Warzone-dev] [bug #12093] Assert in Warzone: widget.c:1080

2008-07-26 Thread Martin Koller
URL: Summary: Assert in Warzone: widget.c:1080 Project: Warzone Resurrection Project Submitted by: mkoller Submitted on: Saturday 07/26/2008 at 16:06 Category: None Severity: B

Re: [Warzone-dev] [PATCH] Get rid of the ID number cruft in the string resource system

2008-07-26 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On Sat, Jul 26, 2008 at 12:18 AM, Giel van Schijndel <[EMAIL PROTECTED]> > wrote: >> It *may* (but doesn't have to) break *some* campaign and tutorial >> savegames. But only if the scripts for the particular level rely on a >> variable of type "TEXTSTRING" being correc

Re: [Warzone-dev] [PATCH] Get rid of the ID number cruft in the string resource system

2008-07-26 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Samstag, 26. Juli 2008 02:33:27 schrieb Giel van Schijndel: >> Dennis Schridde schreef: >>> Am Samstag, 26. Juli 2008 00:18:47 schrieb Giel van Schijndel: Hi all, This patch [1] gets rid of the ID number cruft in the string resource system. >>>

Re: [Warzone-dev] [PATCH] Get rid of the ID number cruft in the string resource system

2008-07-26 Thread Per Inge Mathisen
On Sat, Jul 26, 2008 at 12:18 AM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > It *may* (but doesn't have to) break *some* campaign and tutorial > savegames. But only if the scripts for the particular level rely on a > variable of type "TEXTSTRING" being correctly saved and loaded to disk. Sinc

[Warzone-dev] Bug#458275: Info received ( Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?)

2008-07-26 Thread Debian Bug Tracking System
Thank you for the additional information you have supplied regarding this Bug report. This is an automatically generated reply to let you know your message has been received. Your message is being forwarded to the package maintainers and other interested parties for their attention; they will re

Re: [Warzone-dev] Bug#458275: Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?

2008-07-26 Thread Dennis Schridde
Am Samstag, 26. Juli 2008 07:37:18 schrieb Paul Wise: > On Sat, Jul 26, 2008 at 3:07 AM, Moritz Muehlenhoff <[EMAIL PROTECTED]> wrote: > > Are there any bugs, which make warzone2100 unplayable? Otherwise we > > shouldn't exclude it from Lenny just be because it's not the final > > version yet. > >

Re: [Warzone-dev] Bug#458275: Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?

2008-07-26 Thread Paul Wise
On Sat, Jul 26, 2008 at 3:07 AM, Moritz Muehlenhoff <[EMAIL PROTECTED]> wrote: > Are there any bugs, which make warzone2100 unplayable? Otherwise we > shouldn't exclude it from Lenny just be because it's not the final > version yet. Hey warzone devs, any thoughts on ^^^ http://lists.alioth.debia

Re: [Warzone-dev] [PATCH] Get rid of the ID number cruft in the string resource system

2008-07-26 Thread Dennis Schridde
Am Samstag, 26. Juli 2008 02:33:27 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Am Samstag, 26. Juli 2008 00:18:47 schrieb Giel van Schijndel: > >> Hi all, > >> > >> This patch [1] gets rid of the ID number cruft in the string resource > >> system. > >> > >> It *may* (but doesn't have