Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2009-01-15 Thread Giel van Schijndel
On Thu, Jan 15, 2009 at 02:07:01AM +0100, buildbot+notif...@kynes.de wrote: The Buildbot has detected a new failure of nightly_mingw32 on Warzone 2100: Resurrection Project. Full details are available at: http://build.kynes.de/builders/nightly_mingw32/builds/111 Buildbot URL:

Re: [Warzone-dev] Nightly builds disabled

2009-01-15 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 05:25:45PM +0100, Giel van Schijndel wrote: On Sun, Jan 04, 2009 at 04:32:07PM +, Freddie Witherden wrote: Most of these failures originate from having too few disk space. I think the size of trunk (in bytes) has increased causing this error. Considering that I don't

[Warzone-dev] [Warzone 2100 Trac] #217: wz rain snow

2009-01-15 Thread Warzone 2100 Trac
#217: wz rain snow -+-- Reporter: anonymous |Type: defect Status: new |Priority: trivial Milestone:| Component: Engine:

[Warzone-dev] [Warzone 2100 Trac] #218: Multiplayer: Player gets lost, every time.

2009-01-15 Thread Warzone 2100 Trac
#218: Multiplayer: Player gets lost, every time. --+- Reporter: th.rit...@gmx.net |Type: defect Status: new|Priority: critical Milestone: |