Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-17 Thread Dennis Schridde
Hello! Sounds like a good idea, though I will not have enough time to actively participate in the near future. Maybe I may still propose something: Move the current code into /dirty/ and selectively pick cleaned files from there and move them into a sensible location / directory-layout in the

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-17 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per Inge Mathisen wrote: > I would like to start porting the map loading code there. If you like > the idea. Then hopefully we could all pitch in and port the functions > you are more familiar with and soon we will have a new, shiny and > improved Warz

[Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-17 Thread Per Inge Mathisen
Hello devs, We all know that the current and past state of the Warzone codebase is a rather sorry excuse for something. There are so many globals all over the place, that it is almost impossible to separate out code for proper unit testing or reuse. The code is buggy, and we do not have a process