On Sat, Feb 28, 2009 at 11:46 PM, bugs buggy wrote:
> I hate to spam the list with the same question again, but is there any
> *good* reason why we still support 2.1, and not just go directly to a
> 2.2 release instead?
>
> Has anyone notice anything that is a show stopper for 2.2?
No, but I am
On 2/28/09, Per Inge Mathisen wrote:
> Hello,
>
> I have been doing some backporting for Buginator today, because he has
> such trouble getting into gna.org (a subject worth a discussion of its
> own), but I have noticed that he is not the only one who is forgetting
> to backport changes. We n
Am Samstag, 28. Februar 2009 20:42:00 schrieb Dennis Schridde:
> I played a bit with implementing a better memory pool for effects and this
> is what came out.
Benefits:
* Unlimited number of effects possible.
* Faster
Not (yet) benchmarked, but logic dictates that iterating over MAX_EFFECTS
On 2/28/09, Per Inge Mathisen wrote:
> On Sat, Feb 28, 2009 at 4:36 AM, Bugs Buggy wrote:
> > *Actually remove features, and notify others that the feature was removed.
> (AKA, actually sync between machines.)
>
> I would appreciate if you would not mix bug fixes and feature changes
> (timer
Hi!
I played a bit with implementing a better memory pool for effects and this is
what came out.
Sadly it seems to have a bug though. (Segfault)
I reliably can reproduce it by cheating an archangle and just letting it fire.
Sadly does WZ neither output a crash dump, nor is GDB able to capture a
Hello,
I have been doing some backporting for Buginator today, because he has
such trouble getting into gna.org (a subject worth a discussion of its
own), but I have noticed that he is not the only one who is forgetting
to backport changes. We now have a 2.2 branch that pretty much
everyone agreed
On Sat, Feb 28, 2009 at 4:36 AM, Bugs Buggy wrote:
> *Actually remove features, and notify others that the feature was removed.
> (AKA, actually sync between machines.)
I would appreciate if you would not mix bug fixes and feature changes
(timer controlled drum spawning). As I see it, this must