When changing and removing files, will you please check that you do
not break 'make dist'?
All you (usually) need to do is to list the correct headers in
noinst_HEADERS in Makefile.am
However, right now the mods are giving me problems.
The issue I get is:
make[4]: *** No rule to make target `aiv
Am Sonntag, den 15.03.2009, 13:15 -0400 schrieb bugs buggy:
> Was wondering what port should we change 2.2 to use?
> 2.0.x was using: (do we still have a 2.0 lobby server?)
> gameserver_port:
> masterserver_port: 9998
> 2.1 is using:
> gameserver_port:
> masterserver_port: 9997
> Then a
On Sun, Mar 15, 2009 at 6:15 PM, bugs buggy wrote:
> Then there is port 2100 :)
Too good to pass over. IMHO.
- Per
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
Am Sonntag, 15. März 2009 18:15:32 schrieb bugs buggy:
> Was wondering what port should we change 2.2 to use?
> 2.0.x was using: (do we still have a 2.0 lobby server?)
> gameserver_port:
> masterserver_port: 9998
> 2.1 is using:
> gameserver_port:
> masterserver_port: 9997
>
> Do we swit
2009/3/15 bugs buggy :
> Was wondering what port should we change 2.2 to use?
> 2.0.x was using: (do we still have a 2.0 lobby server?)
> gameserver_port:
> masterserver_port: 9998
> 2.1 is using:
> gameserver_port:
> masterserver_port: 9997
>
> Do we switch to 1 for 2.2 & trunk? (N
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
bugs buggy wrote:
> Do we switch to 1 for 2.2 & trunk? (Note, this will be the last
> switch, since we will have version checking code in the codebase)
> 9996 is used by a trojan (W32.Sasser.Worm), so I doubt we want to use
> that port-- I know a
Was wondering what port should we change 2.2 to use?
2.0.x was using: (do we still have a 2.0 lobby server?)
gameserver_port:
masterserver_port: 9998
2.1 is using:
gameserver_port:
masterserver_port: 9997
Do we switch to 1 for 2.2 & trunk? (Note, this will be the last
switch, since
Hi,
On Sun, 2009-03-15 at 09:02 +0100, Kreuvf wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Freddie Witherden wrote:
> > I'd rather just use the SVN revision of the game. It is simpler.
> What do you do when switching to another VCS? That value must be
> VCS-independent. And if I u
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Freddie Witherden wrote:
> I'd rather just use the SVN revision of the game. It is simpler.
What do you do when switching to another VCS? That value must be
VCS-independent. And if I understand the git docs correctly (haven't really read
much of it :X)