[Warzone-dev] Why do we allow changing of ports on releases?

2009-05-03 Thread bugs buggy
Is there any valid reason why we allow the masterserver port and the gameserver port to be changed via the config file? I can understand the masterserver name, since that could change, but the ports shouldn't be able to be switched to something else IMO. If no objections, I plan to disable that f

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Per Inge Mathisen
On Sun, May 3, 2009 at 4:09 PM, Florian Schanda wrote: >> Which version are you using? 2.1 and earlier depend on gateways being >> set up correctly for path-finding. 2.2 and later do not. > > This is in 2.2 (r7279) If you could send me a map, I will look into it. - Per ___

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Florian Schanda
On Sunday 03 May 2009 14:20:00 Per Inge Mathisen wrote: > > Secondly, on some maps I've created I notice that pathfinding sucks hard. > > I've observed two distinct types of suckage: > > a) 30+ units get caught on a corner, not moving at all. > > b) The computer tries to attack via the wrong route

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Per Inge Mathisen
On Sun, May 3, 2009 at 2:54 PM, Florian Schanda wrote: > How does this hinting work? Each gateway is a pair of (x, y) coordinates; is > it describing a 'line', on which the AI will build walls, etc...? Yes. > Would I get a good result if I draw one of those through a chokepoint or over > a chok

[Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Florian Schanda
Hello again, I have two questions: On Friday 03 April 2009 08:22:41 Per Inge Mathisen wrote: > In 2.2 and later, gateways are only used by the AI as hints as to > where to place defenses. If empty, the AI will use other methods to > place defenses, so gateways are not necessary. Zones are not use