Is there any valid reason why we allow the masterserver port and the
gameserver port to be changed via the config file?
I can understand the masterserver name, since that could change, but
the ports shouldn't be able to be switched to something else IMO.
If no objections, I plan to disable that f
On Sun, May 3, 2009 at 4:09 PM, Florian Schanda
wrote:
>> Which version are you using? 2.1 and earlier depend on gateways being
>> set up correctly for path-finding. 2.2 and later do not.
>
> This is in 2.2 (r7279)
If you could send me a map, I will look into it.
- Per
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On Sunday 03 May 2009 14:20:00 Per Inge Mathisen wrote:
> > Secondly, on some maps I've created I notice that pathfinding sucks hard.
> > I've observed two distinct types of suckage:
> > a) 30+ units get caught on a corner, not moving at all.
> > b) The computer tries to attack via the wrong route
On Sun, May 3, 2009 at 2:54 PM, Florian Schanda
wrote:
> How does this hinting work? Each gateway is a pair of (x, y) coordinates; is
> it describing a 'line', on which the AI will build walls, etc...?
Yes.
> Would I get a good result if I draw one of those through a chokepoint or over
> a chok
Hello again,
I have two questions:
On Friday 03 April 2009 08:22:41 Per Inge Mathisen wrote:
> In 2.2 and later, gateways are only used by the AI as hints as to
> where to place defenses. If empty, the AI will use other methods to
> place defenses, so gateways are not necessary. Zones are not use