Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-04 Thread Dennis Schridde
Am Sonntag, 3. Mai 2009 22:56:09 schrieb bugs buggy: > Is there any valid reason why we allow the masterserver port and the > gameserver port to be changed via the config file? > > I can understand the masterserver name, since that could change, but > the ports shouldn't be able to be switched to s

Re: [Warzone-dev] [Warzone-commits] r6969 - in /trunk/data/mods/multiplay: ./ audio/ audio/coltive/ audio/multi/ audio/nexus/ audio/sfx/ audio/sfx/building/ audio/sfx/explons/ audio/sfx/vehicle/ audio

2009-05-04 Thread Per Inge Mathisen
On Mon, May 4, 2009 at 8:12 PM, Delphi wrote: > NTW Mod Update + fix for trunk > > Added: >    trunk/data/mods/multiplay/addon.lev >    trunk/data/mods/multiplay/audio/ >    trunk/data/mods/multiplay/audio/coltive/ ... I think you just committed that to the wrong directory. - Per

Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-04 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: > OBJECTION! > > There are various valid reasons to use different hosts and ports, incl. > firewalls, tunnels, forwards, private games and possibly others. > > --DevU I second this. Additionally this type of functionality has

Re: [Warzone-dev] [Warzone-commits] r6969 - in /trunk/data/mods/multiplay: ./ audio/ audio/coltive/ audio/multi/ audio/nexus/ audio/sfx/ audio/sfx/building/ audio/sfx/explons/ audio/sfx/vehicle/ audio

2009-05-04 Thread Dennis Schridde
Am Montag, 4. Mai 2009 20:24:23 schrieb Per Inge Mathisen: > On Mon, May 4, 2009 at 8:12 PM, Delphi wrote: > > NTW Mod Update + fix for trunk > > > > Added: > >trunk/data/mods/multiplay/addon.lev > >trunk/data/mods/multiplay/audio/ > >trunk/data/mods/multiplay/audio/coltive/ > > ... >

[Warzone-dev] Install OpenAL silently

2009-05-04 Thread Zarel
Hey, guys. Having to click "OK" twice in the middle of an installation (to install OpenAL) is kind of annoying. Also, having the OpenAL installer pop up when the Warzone installer is in silent mode is not only annoying, but defeats the purpose of silent mode. Apparently, the reason it's currently

Re: [Warzone-dev] Install OpenAL silently

2009-05-04 Thread bugs buggy
On 5/4/09, Zarel wrote: > Hey, guys. > > Having to click "OK" twice in the middle of an installation (to > install OpenAL) is kind of annoying. Also, having the OpenAL installer > pop up when the Warzone installer is in silent mode is not only > annoying, but defeats the purpose of silent mode