On Thu, May 28, 2009 at 3:56 AM, bugs buggy wrote:
> Does this sound good to everyone?
Does to me.
- Per
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Am Donnerstag, 28. Mai 2009 04:24:35 schrieb bugina...@users.sourceforge.net:
> **NOTE** the dev-package must be changed. There are two new files, one is
> called font.conf.wd_enabled and the other is called font.conf.wd_disabled.
> The only difference between the file is we either have WINDOWSFO
On 5/28/09, Zarel wrote:
> 2009/5/27 Christian Ohm :
>
> > Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible,
> > but savegame compatibility is important (esp. for campaign, which doesn't
> seem
> > affected - this time).
>
>
> Wouldn't it just be a matter of suppressi
2009/5/27 Christian Ohm :
> Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible,
> but savegame compatibility is important (esp. for campaign, which doesn't seem
> affected - this time).
Wouldn't it just be a matter of suppressing this error?
error |01:21:11: [eventLoadC
> On 5/27/09, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
Breaking the sav
Can someone who doesn't suffer from GNAitus and has good upstream
bandwidth, please add the GPL notice ("COPYING" file?), and a VERSION
file (which I guess would be 1.0) inside sequences.wz? We may also
want to include the full text from "Updated GPL release readme"
http://forums.wz2100.net/viewto
Since nobody has had time to update the docs/* to make them current, I
think we should just scrub that directory, and instead have links to
our web site & wiki & FAQ. Those are mostly up to date, and we
wouldn't really need to do anything.
For the windows installer, I have removed the option to d
On 5/27/09, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
>
I meant to commen
On 5/27/09, Christian Ohm wrote:
> On Wednesday, 27 May 2009 at 14:44, Per Inge Mathisen wrote:
> > > Run update-po
> > Why are you committing this over and over?
>
>
> Because Buginator can't do it on Windows and tells me to. Well, sometimes at
> least.
Yeah... sorry for the inconvenience.
_
Hi all,
Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's
possible,
but savegame compatibility is important (esp. for campaign, which
doesn't seem
affected - this time).
If campaign still works then leave it. That is the most important.
Regards, Freddie.
PGP.sig
Descrip
On Wednesday, 27 May 2009 at 14:44, Per Inge Mathisen wrote:
> > Run update-po
> Why are you committing this over and over?
Because Buginator can't do it on Windows and tells me to. Well, sometimes at
least. Yesterday I updated the translations for 2.2 (since there were quite a
few changed/new str
On Wed, May 27, 2009 at 2:06 PM, wrote:
> Run update-po
Why are you committing this over and over?
- Per
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On Wednesday, 27 May 2009 at 8:14, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
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