[warzone2100-dev] [Warzone 2100 Trac] #981: Game state is not reset after a corrupted savegame file is loaded

2009-10-05 Thread Warzone 2100 Trac
#981: Game state is not reset after a corrupted savegame file is loaded -+-- Reporter: anonymous |Type: defect Status: new |Priority: major

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 9:24 PM, Zarel wrote: > On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen > wrote: >> On Mon, Oct 5, 2009 at 7:20 PM, Zarel wrote: >>> Yeah, let's just rename 2.4 to 3.0 alpha 1. >> >> Which part of the arguments against this that were previously >> presented did you not

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2009-10-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: defect | Status: accepted

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
On Mon, Oct 5, 2009 at 11:31 AM, Kreuvf wrote: > So what's the goal of that "2.4" release? And by reserving "2.3" number space > people could easily expect 2.3 from us at some point, although it may never > come. We lack the manpower to maintain two branches and trunk. 2.3 will definitely come. E

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen wrote: > On Mon, Oct 5, 2009 at 7:20 PM, Zarel wrote: >> Yeah, let's just rename 2.4 to 3.0 alpha 1. > > Which part of the arguments against this that were previously > presented did you not agree with? Alphas don't need to be feature-complete,

Re: [warzone2100-dev] [Warzone 2100 Trac] #702: VTOL Rearming Pads can float and/or go underground

2009-10-05 Thread Warzone 2100 Trac
#702: VTOL Rearming Pads can float and/or go underground ---+ Reporter: TonyTheSlayer | Owner: Per Type: defect | Status: accepted

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Christian Ohm
On Monday, 5 October 2009 at 12:20, Zarel wrote: > 2009/10/5 Kreuvf : > > So what's the goal of that "2.4" release? And by reserving "2.3" number > > space > > people could easily expect 2.3 from us at some point, although it may never > > come. We lack the manpower to maintain two branches and t

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Elio Gubser
hey all > Yeah, let's just rename 2.4 to 3.0 alpha 1. > > -Zarel may i just pop in and say betawidget among others were intended to be 3.0 regards elio ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 7:20 PM, Zarel wrote: > Yeah, let's just rename 2.4 to 3.0 alpha 1. Which part of the arguments against this that were previously presented did you not agree with? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https:/

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
2009/10/5 Kreuvf : > So what's the goal of that "2.4" release? And by reserving "2.3" number space > people could easily expect 2.3 from us at some point, although it may never > come. We lack the manpower to maintain two branches and trunk. Yeah, let's just rename 2.4 to 3.0 alpha 1. -Zarel ___

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Kreuvf
Per Inge Mathisen wrote: > After a quick discussion on IRC, I would like to propose a different > versioning. I'd like to see a trunk alpha soon. However, since trunk > does not yet contain the big incompatibilities that we foresaw for 3.0 > (new savegame format, lua port), we should wait with the

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-05 Thread Zarel
On Sun, Oct 4, 2009 at 9:57 PM, bugs buggy wrote: > Why?   Look at the code, it isn't that complex in what it does, and > now that it is in both trunk & branch/2.2, we can have plenty of > testing  before the release of the next version next week...  Hear > that testers?  We need your help :) It'