Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floatingpoint support for texture coordinates in PIEs

2010-03-13 Thread Per Inge Mathisen
I had not really considered the option of keeping two rendering paths for models, one for PIE2(/3) and one for a newer format. It is an interesting idea, since it will keep compatibility with pieslicer and older works. However, none of the difficult issues are solved this way. The biggest issue

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floatingpoint support for texture coordinates in PIEs

2010-03-13 Thread Per Inge Mathisen
Perhaps I should say something more about my plans. I realized a while ago that moving over to WZM all at once would be really difficult, due to the incredibly complicated model drawing system in Warzone. So I began upgrading PIE models and drawing code simultaneously bit by bit. Removing

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floatingpointsupport for texture coordinates in PIEs

2010-03-13 Thread i-NoD
I had not really considered the option of keeping two rendering paths for models, one for PIE2(/3) and one for a newer format. It is an interesting idea, since it will keep compatibility with pieslicer and older works. However, none of the difficult issues are solved this way. The biggest

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floatingpointsupport for texture coordinates in PIEs

2010-03-13 Thread i-NoD
Perhaps I should say something more about my plans. I realized a while ago that moving over to WZM all at once would be really difficult, due to the incredibly complicated model drawing system in Warzone. So I began upgrading PIE models and drawing code simultaneously bit by bit. Removing

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floatingpointsupport for texture coordinates in PIEs

2010-03-13 Thread Per Inge Mathisen
On Sat, Mar 13, 2010 at 5:05 PM, i-NoD i-...@yandex.com wrote: To be done: - precalculate the tex coords used for frame animation and team colours. Umm.. Could you clarify a bit, please. Is this related to uv coords PREcalculation for usage pie_Draw3DShape2() ? Yes. I assume we shouldn't

[warzone2100-dev] [Warzone 2100 Trac] #1679: Bug causing jerky arc rotation

2010-03-13 Thread Warzone 2100 Trac
#1679: Bug causing jerky arc rotation -+-- Reporter: bornemix |Type: bug Status: new |Priority: major Milestone: unspecified | Component:

[warzone2100-dev] [Warzone 2100 Trac] #1680: Italian Translation

2010-03-13 Thread Warzone 2100 Trac
#1680: Italian Translation --+- Reporter: Alpha93|Type: patch Status: new|Priority: major Milestone: |

[warzone2100-dev] About include cleanup + mem leaks + a 2.3 release ?

2010-03-13 Thread buginator
Correct me if I am wrong, but shouldn't all our .c / .cpp files have these two includes: #include lib/framework/wzglobal.h #include lib/framework/frame.h The first one we use to set platform specific defines compiler options. The second one we use for platform specific overrides. Since that is