#1753: Crash on loading Mission A to B
+---
Reporter: flyby...@… |Type: bug
Status: new |Priority: major
Milestone: unspecified | Com
On Thu, Apr 8, 2010 at 8:03 AM, Christian Ohm wrote:
> But it still breaks loading new saves in older versions? Couldn't we add a new
> file for additional info, so the basic savegame can still be loaded in older
> versions? Keeping the campaign working seems difficult enough without not
> being
On Thu, Apr 8, 2010 at 3:03 PM, Christian Ohm wrote:
> But it still breaks loading new saves in older versions?
Why do we need that?
- Per
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
#1752: Crash when going from Campaign Alpha to Beta
--+-
Reporter: w...@… |Type: bug
Status: new|Priority: major
Milestone: 2.3.1
On Wednesday, 7 April 2010 at 14:25, Guangcong Luo wrote:
> There's been a lot of drama surrounding what should and shouldn't be
> committed to 2.3-branch. The things we are postponing to 2.3.1 are
> things that deserve testing, and I believe the sooner we get them
> tested, the better.
>
> I thi
On Wed, Apr 07, 2010 at 02:25:06PM -0500, Guangcong Luo wrote:
> Hey, guys.
>
> There's been a lot of drama surrounding what should and shouldn't be
> committed to 2.3-branch. The things we are postponing to 2.3.1 are
> things that deserve testing, and I believe the sooner we get them
> tested, th
#1751: crash with dydo-ai_2.1.wz / svn 2.3
---+
Reporter: stiv | Owner:
Type: bug| Status: new
Priority: major | Miles
On Wednesday, 7 April 2010 at 18:54, Guangcong Luo wrote:
> On Wed, Apr 7, 2010 at 6:22 PM, Christian Ohm wrote:
> > In this case... Well, looking at the patch, you increase the savegame
> > version.
> > Does that break campaign saves (I'd guess it would, if it works for campaign
> > mods)? If y