Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10640] trunk/build_tools/changelog2bbcode.sh

2010-04-19 Thread Per Inge Mathisen
On Mon, Apr 19, 2010 at 7:27 AM, Kreuvf kre...@warzone2100.de wrote: Oh what? I tested it with a piece of ChangeLog and it was okay D: Could you describe the problem, per? The headers did not get their [b]...[/b]s set. The -r made everything I learned about sed wrong, so I had to remove that.

[warzone2100-dev] [branches/2.3] [2.3_rc1a] cast pointer to int warning on x86_64 machine

2010-04-19 Thread Gilles J. Seguin
On Sun, 2010-04-18 at 04:48 -0400, Gilles J. Seguin wrote: my proposal for fixing src/game.c: have removed first argument that is usefull for macro FIXME_CAST_ASSIGN_ID_FROM_PTR configure.ac: removed the -Wno-pointer-to-int-cast option Index: src/game.c

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-19 Thread Dylan Dog
Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? 2010/4/17 Christian Ohm chr@gmx.net On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote: On Sat, Apr 17, 2010

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10523] branches/2.3/data/mods/multiplay

2010-04-19 Thread Dylan Dog
ok, sorry but I have very low knowledge about svn. I had downloaded the two mentioned files, modified them locally then when I tried to commit them TortoiseSVN always gave me an error back (file already exists ??) which avoided the update on the branch. That is the reason why I deleted them

[warzone2100-dev] [Warzone 2100 Trac] #1788: Function for shadowed text drawing

2010-04-19 Thread Warzone 2100 Trac
#1788: Function for shadowed text drawing -+-- Reporter: cybersphinx | Owner: Type: patch| Status: new Priority: major| Milestone:

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10640] trunk/build_tools/changelog2bbcode.sh

2010-04-19 Thread Kreuvf
Per Inge Mathisen wrote: On Mon, Apr 19, 2010 at 7:27 AM, Kreuvf kre...@warzone2100.de wrote: The headers did not get their [b]...[/b]s set. Interesting as the snippet I tested had the bold. But I learnt something for the next time ;) Need to test it even more before committing :) The -r made

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-19 Thread Kreuvf
Dylan Dog wrote: Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? Yes, better remove them. - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] [Warzone 2100 Trac] #1789: Patch to create semperfi.wz with make

2010-04-19 Thread Warzone 2100 Trac
#1789: Patch to create semperfi.wz with make ---+ Reporter: Safety0ff | Owner: Type: patch | Status: new Priority: trivial| Milestone:

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10523] branches/2.3/data/mods/multiplay

2010-04-19 Thread buginator
On 4/12/10, Dylan Dog wrote: ok, sorry but I have very low knowledge about svn. I had downloaded the two mentioned files, modified them locally then when I tried to commit them TortoiseSVN always gave me an error back (file already exists ??) which avoided the update on the branch. That is