buginator wrote:
> What do you all think, should we break savegames for 3.x or not ?
>
> Issue here is: http://developer.wz2100.net/ticket/2173
I glanced over this and do not see where/why to break savegame compatibility.
In general I am all for breaking savegame compatibility in non-gamma releas
What do you all think, should we break savegames for 3.x or not ?
Issue here is: http://developer.wz2100.net/ticket/2173
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#2302: infinite tower glitch
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Reporter: Buginator | Owner:
Type: bug|Status: new
Priority: normal | Milestone: 3.0
Component: other | Version: git/master +
#2301: water glich hovers dissapper over water
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Reporter: brakenfu...@… |Type: bug
Status: new|Priority: normal
Milestone: unspecified| Component: ot
#2300: Memory clobbering (dereferenced pointers) in event.c
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Reporter: Buginator | Owner:
Type: bug|Status: new
Priority: blocker| Milestone: 3.0
Component: other |
#2299: Improved defensive structure matching to terrain
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Reporter: Per | Owner:
Type: bug |Status: new
Priority: normal | Milestone: unspecified
Component: other | Versio