Re: [warzone2100-dev] Savegame format changes

2011-03-17 Thread Per Inge Mathisen
On Fri, Mar 18, 2011 at 1:30 AM, buginator wrote: > While discussing the current savegame format, it was brought to my > attention that we currently have this ticket about a proposed new > format. > http://developer.wz2100.net/ticket/652 > > Unsure of the status, and if we want to go that route or

Re: [warzone2100-dev] request to remove 3rd party libs that we embed

2011-03-17 Thread Christian Ohm
On Thursday, 17 March 2011 at 20:38, buginator wrote: > Pabs3 mentioned that we should remove all embedded 3rd party libs, and > I am OK with this. > This would mean we remove glee from source, as well as miniupnp. > I think the iniparser stuff is custom, though I am not 100% sure. > > Objections

Re: [warzone2100-dev] request to remove 3rd party libs that we embed

2011-03-17 Thread dak180
On Mar 17, 2011, at 8:38 PM, buginator wrote: > This would mean we remove glee from source, as well as miniupnp. > I think the iniparser stuff is custom, though I am not 100% sure. > > Objections ? I think that we should figure out how we want to switch to glew and use that to rip out glee. Fo

Re: [warzone2100-dev] request to remove 3rd party libs that we embed

2011-03-17 Thread Safety0ff
On 11-03-17 08:38 PM, buginator wrote: Pabs3 mentioned that we should remove all embedded 3rd party libs, and I am OK with this. This would mean we remove glee from source, as well as miniupnp. I think the iniparser stuff is custom, though I am not 100% sure. Objections ? None here, I'm fine wi

[warzone2100-dev] request to remove 3rd party libs that we embed

2011-03-17 Thread buginator
Pabs3 mentioned that we should remove all embedded 3rd party libs, and I am OK with this. This would mean we remove glee from source, as well as miniupnp. I think the iniparser stuff is custom, though I am not 100% sure. Objections ? ___ Warzone-dev mai

[warzone2100-dev] Backend system (SDL or Qt) + GUI comments

2011-03-17 Thread buginator
Qt's future is ??? SDL 1.3 (2.0) future is good, now that Sam is doing this full time, and has other people working for his company. Converting to SDL 1.3 won't be that difficult AFAICS. Converting to Qt is mostly all done, it (did) mostly work on MSVC, and linux when I tried, but haven't tried in

[warzone2100-dev] Savegame format changes

2011-03-17 Thread buginator
While discussing the current savegame format, it was brought to my attention that we currently have this ticket about a proposed new format. http://developer.wz2100.net/ticket/652 Unsure of the status, and if we want to go that route or not. Another possible idea, is stuffing everything into a sq

[warzone2100-dev] [Warzone 2100 Trac] #2539: Never-ending skirmish and save-game fails to load

2011-03-17 Thread Warzone 2100 Trac
#2539: Never-ending skirmish and save-game fails to load -+- Reporter: Quix0r|Type: bug Status: new |Priority: normal Milestone: unspecified | Component: other