WIP proposal on how to redesign the campaign loading:
New Campaign menu - list of menu items, loaded from directory
campaigns, one ini file describing each. In addition, the old
campaign, since it is unlikely that we will finish porting it in time
for a stable release.
Tutorial menu - list of
#2697: How to mess up the menu state machine
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Reporter: cybersphinx | Owner:
Type: bug |Status: new
Priority: normal | Milestone: unspecified
Component: other|
#2698: Templates are loaded incorrectly from savegames
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Reporter: Flail13 | Owner: Per
Type: bug |Status: new
Priority: normal |
08.05.2011 15:41, Per Inge Mathisen wrote:
[General]
name = Basic Tutorial
Difficulty = Easy
Map = data/base/wrf/tutorial/newtut.gam
Script = script/tutorial/tutorial.js
Data = data/base/wrf/tutorial/newtut.wrf
Is the name translatable?
[...]
This all sounds sane to me (which does not mean
On Sunday, 8 May 2011 at 18:20, Kreuvf wrote:
08.05.2011 15:41, Per Inge Mathisen wrote:
[General]
name = Basic Tutorial
Difficulty = Easy
Map = data/base/wrf/tutorial/newtut.gam
Script = script/tutorial/tutorial.js
Data = data/base/wrf/tutorial/newtut.wrf
Is the name translatable?
On Sun, May 8, 2011 at 8:34 PM, Christian Ohm chr@gmx.net wrote:
Is the ini loader able (to be hacked) to ignore _() around string values? Then
we could just have lines like name = _(Basic Tutorial) which automatically
get added to the po files. I guess for the integrated iniparser in 2.3