Re: [warzone2100-dev] Welcome aboard Safety0ff!

2010-02-10 Thread Elio Gubser
Am Dienstag, den 09.02.2010, 23:49 -0500 schrieb buginator: > Another day, another new member has joined the project. > > Welcome Safety0ff! Hi mate :D ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Elio Gubser
hey all > Yeah, let's just rename 2.4 to 3.0 alpha 1. > > -Zarel may i just pop in and say betawidget among others were intended to be 3.0 regards elio ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] New developer

2009-09-01 Thread Elio Gubser
yeehaa welcome i-NoD :D ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Give Cathuria and Neuralize the title of "artist"?

2009-08-31 Thread Elio Gubser
hi Am Samstag, den 29.08.2009, 14:34 -0500 schrieb Zarel: > For reference: > > Cathuria is the guy who made all the backdrops. > Neuralize is the guy who made the current logo and icons. there are people around which also spend much time on warzone (e.g. mod creators) perhaps we should give some

[Warzone-dev] Why don't we get rid of the text stats and use the db stats instead?

2009-08-16 Thread Elio Gubser
Hi all Just a question: Afaik we're using the database for multiplayer stats and text stats for campaign. (correct me if i'm wrong) Why don't we get rid of the text stats and use the db stats instead? regards elio ___ Warzone-dev mailing list Warzone

Re: [Warzone-dev] Test

2009-08-06 Thread Elio Gubser
> Does the mailing list work? > > - Per yes ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Elio Gubser
hi all Am Montag, den 01.06.2009, 11:30 +0200 schrieb Dennis Schridde: > Am Montag, 1. Juni 2009 04:38:35 schrieb bugs buggy: > > We have released 2.2. yeehaaa, congratulations, awesome job :D elio ___ Warzone-dev mailing list Warzone-dev@gna.org http

[Warzone-dev] [Fwd: Your message to Warzone2100-commits awaits moderator approval]

2009-04-08 Thread Elio Gubser
hi all seems i'm not a mailing list member at sf. regards elio --- Begin Message --- Your mail to 'Warzone2100-commits' with the subject SF.net SVN: warzone2100:[6979] trunk/lib/betawidget/src/platform/sdl/init.c Is being held until the list moderator can review it for approval. The reason

Re: [Warzone-dev] trunk & 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread Elio Gubser
Am Dienstag, den 07.04.2009, 15:49 -0400 schrieb bugs buggy: > Speak now before we do these changes. They must be done all at once! > > In short, game server port is now 2100 > Master server port is now 9998 > config dir is now "Warzone 2100 2.2" (for mac/windows) and ".warzone2100-2.2" > The bot

Re: [Warzone-dev] Betawidget

2009-04-02 Thread Elio Gubser
hi all > One decision that we need to make as a group is if we are going to allow Lua > scripts to have direct access to Cairo. It has been our plan from the start > to > write as much of the interface as possible in Lua -- for multitude of > reasons. > In order to do this effectively, howeve

Re: [Warzone-dev] Mods considered harmful

2009-03-18 Thread Elio Gubser
Hi all Am Mittwoch, den 18.03.2009, 23:19 +0100 schrieb Dennis Schridde: > Hi Per, hi WZ people! > I am all for pushing the rest of mp.wz into base.wz and removing the (still, > besides several tries of rewrites) crappy and "complex" (more than I would > like it to be) mod loading code. > > We

Re: [Warzone-dev] [Warzone-commits] r6845 - in /trunk: ./ data/base/components/bodies/ data/base/components/prop/ data/base/texpages/

2009-03-16 Thread Elio Gubser
Hi Am Montag, den 16.03.2009, 21:39 +0100 schrieb Per Inge Mathisen: > On Mon, Mar 16, 2009 at 9:03 PM, Per Inge Mathisen > wrote: > > On Sat, Mar 14, 2009 at 10:20 AM, Elio Gubser > wrote: > >> new wheels propulsion graphics by Mysteryem. including a slight > cha

Re: [Warzone-dev] [Warzone-commits] r6845 - in /trunk: ./ data/base/components/bodies/ data/base/components/prop/ data/base/texpages/

2009-03-16 Thread Elio Gubser
ps! this has nothing to do with mysteryem's wheels..*shame on me* Am Montag, den 16.03.2009, 21:39 +0100 schrieb Per Inge Mathisen: > On Mon, Mar 16, 2009 at 9:03 PM, Per Inge Mathisen > wrote: > > On Sat, Mar 14, 2009 at 10:20 AM, Elio Gubser wrote: > >> new whe

Re: [Warzone-dev] 2.2 alpha/beta changes

2009-03-15 Thread Elio Gubser
Am Sonntag, den 15.03.2009, 13:15 -0400 schrieb bugs buggy: > Was wondering what port should we change 2.2 to use? > 2.0.x was using: (do we still have a 2.0 lobby server?) > gameserver_port: > masterserver_port: 9998 > 2.1 is using: > gameserver_port: > masterserver_port: 9997 > Then a

Re: [Warzone-dev] Ready for the switch to git?

2009-03-14 Thread Elio Gubser
Hi all > My impression is that git is good, and probably the future, but still > a rather immature tool. Or maybe I and the other sceptics are the > immature ones that just need more time to wrap our brains around it. > Either way, I would like us to ask google for hosting for now. > > - Per +

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Elio Gubser
Hi all First I'm sorry that i've been absent during your discussions about git I'd like to stick with svn. The only _really_ issue is buggy's connection problems. We should only tackle this problem and not create new ones with introducing a completely different vcs. At least I am very happy with

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Elio Gubser
hi all what should we do with the 'originals'? regards elio Am Freitag, den 13.03.2009, 11:49 +0100 schrieb Dennis Schridde: > Dear Git users! > > Am Freitag, 13. März 2009 11:16:30 schrieb Gerard Krol: > > Please test if cloning the repository works for you. If you like, you > > can clone the

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Elio Gubser
> I think it would be nice to host NTW, and any other third party mods, in > a separate repository from our own. That is, separate "base" content > from "extension/additional" content. > i would suggest a mod-site modders will have an account where they can upload new versions and a blog, screen

[Warzone-dev] trac permissions

2008-12-14 Thread Elio Gubser
hi seems i cannot edit the wiki, cannot edit my own tickets.. could anybody give me those privileges, i'd find it cool to have a page (a couple of pages) about the new graphic replacement progress (terrain, betawidget, models) regards elio ___ Warzon

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Elio Gubser
sounds very good, i like this idea afaik on linux there are different ways to register a file type (gnome / kde), aren't there? in the end i'd like to have an ingame mod switcher *wink* betawidget *wink* and ingame mod downloader regards elio Am Samstag, den 29.11.2008, 11:48 + schrieb Fred

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-19 Thread Elio Gubser
hey > The issues that must be done still: > *Disable multi-turret support. hmm, people (at least me) really love that feature and would hazard the consequences (imo and what i've read in the forums) regards elio ___ Warzone-dev mailing list Warzone-d

Re: [Warzone-dev] Splitting the repository into source & data sections?

2008-09-23 Thread Elio Gubser
Am Dienstag, den 23.09.2008, 14:51 +0200 schrieb Dennis Schridde: > Hello WZRP, hello Per! > > Am Dienstag, 23. September 2008 13:05:58 schrieb Per Inge Mathisen: > > One idea: How about using just one repository, but shaped like this: > > > > trunk/ > > branches/ > > tags/ > > > > then a next l

Re: [Warzone-dev] Productivity is shot.

2008-08-19 Thread Elio Gubser
Hi All Well just for info: I don't experienced any problems with gna so far, I seldom have to connect twice. Regards Elio Am Dienstag, den 19.08.2008, 12:45 +0100 schrieb Freddie Witherden: > Hi all, > > On 19 Aug 2008, at 07:31, Per Inge Mathisen wrote: > > Got a suggestion for a new server?

[Warzone-dev] obj2pie converter

2008-08-04 Thread Elio Gubser
i programmed an obj (Wavefront) to pie converter, http://en.wikipedia.org/wiki/Obj Wavefront is a mesh-only format and the syntax is quiet simply (even simpler than pie ;) (@per: libobj is not used, obj2pie parses itself) i copied the command-line options from 3ds2pie implemented these features d

[Warzone-dev] [patch #1087] Give tanks the ability to drive backwards

2008-07-23 Thread Elio Gubser
URL: Summary: Give tanks the ability to drive backwards Project: Warzone Resurrection Project Submitted by: ohyeh Submitted on: Mittwoch 23.07.2008 um 18:43 Category: Feature P