Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Gerard Krol
Zarel wrote: lots of good reasons for good changes Fine with me. - Gerard ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7192] branches/lua2/data/mods/global

2009-04-27 Thread Gerard Krol
Kreuvf wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: Explanation of the acronym TD and a short summary of the contents would be nice. I figured out that TD stands for Tower Defense which reminds me of the Starcraft defense maps. But I am curious

Re: [Warzone-dev] Question on maps

2009-04-03 Thread Gerard Krol
Florian Schanda wrote: Our eventual aim is to write a random map generator for warzone Nice. I already have a start of that, but it is far from finished. Take a look at the random_map branch in the git://gitorious.org/warzone2100/gerard_.git repository. What I have currently got working is a

Re: [Warzone-dev] [Warzone-commits] r6929 - /trunk/lib/netplay/netlog.c

2009-03-30 Thread Gerard Krol
Per Inge Mathisen wrote: On Mon, Mar 30, 2009 at 4:14 PM, Git SVN Gateway g.c.k...@student.tudelft.nl wrote: Fix ticket #293: Crashes in netlog code. Did you find the same fix hidden in my 2.2 branch, too? ;-) I didn't, thanks for reminding me. I guess I'll have to set up a

Re: [Warzone-dev] Mods considered harmful considered harmful

2009-03-19 Thread Gerard Krol
Per Inge Mathisen wrote: Popular suggested or created modifications to the game rules quickly become integrated into the core rules, draining the pool of mods available for players. True, but if the mods would not have been there, would the same changes have been included in the game? Mods

[Warzone-dev] Git - SVN Gateway up and running

2009-03-17 Thread Gerard Krol
Hello everyone, I'm still a little sad that we didn't switch to Git. However, I made it possible to use both Git and SVN. Anyone who wants to crawl out of the SVN pit is welcome to clone git://gitorious.org/warzone2100/mainline.git If you have any interesting commits in your public repository

Re: [Warzone-dev] Ready for the switch to git?

2009-03-14 Thread Gerard Krol
Hi all, I'm glad the Ready for the switch to git? email spawned a lively discussion, and that a lot of people tried to actually use git. Below are replies to different people, bundled together to prevent me from repeating myself: Zarel wrote: 2009/3/13 Stephen Swaney sswa...@centurytel.net

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Gerard Krol
Freddie Witherden wrote: +1 on sticking with SVN. Could you tell us your reasons for wanting to stick with svn? - Gerard ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Gerard Krol
Per Inge Mathisen wrote: Personally I am scared by things like this: On Fri, Mar 13, 2009 at 11:49 AM, Dennis Schridde devuran...@gmx.net wrote: Devurandom has convinced me that a shared repository (with multiple people pushing to) does not work well with git. The wording is

[Warzone-dev] SVN - Git?

2009-03-01 Thread Gerard Krol
Hello everyone, Due to: - GNA being unable to provide reliable SVN access to everyone (especially to Buginator) - Terrible support for branches in SVN - Devu, Giel and me using it already I would like to propose we switch to Git (http://git-scm.com/) for our version control needs. Advantages:

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Gerard Krol
Per Inge Mathisen wrote: I would like to suggest that we start refactoring the Warzone codebase so that it can more easily be unit tested aggressively. Would it be an idea to wait for the merge from the terrain and the lua branch? That's going to be one hell of a job after we refactor the

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Gerard Krol
Freddie Witherden wrote: Hi all, On 31 Jan 2009, at 09:05, Dennis Schridde wrote: Nope, not much holding back 2.2. I would like to see the new lobby protocol which Gerard was working on make it into 2.2. Will simplify things in the future. I did slightly more work on it,

[Warzone-dev] Branching for 2.2

2008-12-25 Thread Gerard Krol
Hi everyone, Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. The two points to consider are: * what do we want to include? * when do we want to do the release.? We currently have a really stable trunk. (when was the last time it

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Gerard Krol
Dennis Schridde wrote: Am Donnerstag, 25. Dezember 2008 15:51:16 schrieb Gerard Krol: Hi everyone, Merry Christmas! We have only just released 2.1, but I think we should be deciding on the next release already. Generally I agree. But what are the new features of current trunk

Re: [Warzone-dev] File Association For Mods

2008-11-30 Thread Gerard Krol
Per Inge Mathisen wrote: On Sat, Nov 29, 2008 at 6:13 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Mixing and matching mods is never a good idea. If we encouraged it then it would just lead to more useless bug reports. That's all the fun. ;) Multiple mods. Of course there'd be

[Warzone-dev] Upgrade to Subversion 1.5?

2008-11-30 Thread Gerard Krol
Hi all, We are using a lot of branches lately, and it would be nice to be able to use the new merge tracking features which are available in svn 1.5. As far as I know upgrading would not have any disadvantages (after rebuilding the index). See

Re: [Warzone-dev] New Terrain Renderer

2008-11-19 Thread Gerard Krol
Kreuvf wrote: How is the performance affected? Try it out yourself (branches/terrain) and report the framerate you get. For me it drops the framerate by 50% currently. But this is with 7 terrain layers and no optimisations. Most levels look fine with only 4 layers. I guess we can reduce it to

[Warzone-dev] New Terrain Renderer

2008-11-18 Thread Gerard Krol
Hi all, Please check out http://forums.wz2100.net/viewtopic.php?f=6t=2379p=23075#p23075 and tell me what you think. Regards, Gerard ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] How not to use a version control system

2008-11-16 Thread Gerard Krol
The untested commit: after a careful reading of the code you conclude that there possibly can't be any bugs left. Unfortunately a trivial bug renders the entire program unusable. Better stay available to do emergency fix-ups. (coloured cursors anyone?) Nice list. Now how to make sure people

[Warzone-dev] [patch #1111] Fade out the edges of the visible map to prevent popping mountains

2008-11-08 Thread Gerard Krol
URL: http://gna.org/patch/? Summary: Fade out the edges of the visible map to prevent popping mountains Project: Warzone Resurrection Project Submitted by: gerard_ Submitted on: Saturday 11/08/2008 at 21:27 Category:

Re: [Warzone-dev] [Warzone-commits] r3712 - /trunk/src/intelmap.c

2008-02-13 Thread Gerard Krol
Dennis Schridde wrote: Am Donnerstag, 7. Februar 2008 20:19:17 schrieb Gerard Krol: Author: gerard_ Date: Thu Feb 7 20:19:15 2008 New Revision: 3712 URL: http://svn.gna.org/viewcvs/warzone?rev=3712view=rev Log: Make sure that long lines of text are correctly drawn and wrapped

Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-07 Thread Gerard Krol
, and not necessarily bring system requirements down, but along with other optimizations, keep them from skyrocketing upwards. On Feb 5, 2008 2:26 PM, Gerard Krol [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?10995 Summary: --nosound

Re: [Warzone-dev] Attached fix for VPATH builds (VERSION 2)

2008-01-08 Thread Gerard Krol
Kelly Anderson wrote: Hmmm, amazing, as soon as I saw the patch on the mailing list I realized I could use a variable that's already set by autoconf/automake instead of the PWD thing. :-D Here's the version that properly embraces autoconf/automake. Seems to work fine here. Committed in

[Warzone-dev] New scripting language summary

2007-12-28 Thread Gerard Krol
Summary of opinions about replacing the scripting language: Ari: Worthwile, python too heavy weight Dennis: We should ask Troman Troman: Likes the current scripting engine (+ its syntax), does not want to sacrifice functionality Freddy: We should have an automatic converter, would like a branch

[Warzone-dev] [patch #908] New sequence code preview

2007-12-26 Thread Gerard Krol
URL: http://gna.org/patch/?908 Summary: New sequence code preview Project: Warzone Resurrection Project Submitted by: gerard_ Submitted on: Wednesday 12/26/2007 at 11:42 Category: Feature Priority: 5 -

[Warzone-dev] Replacing the scripting language?

2007-12-26 Thread Gerard Krol
Hi everybody, You all know we are in the possession of our very own scripting language. From time to time the question has been raised if we'd want to replace the home grown language with something more standard. The advantages would be: * We don't need to maintain the old scripting

Re: [Warzone-dev] Stomping the new netcode into WZ

2007-12-18 Thread Gerard Krol
My experience is that just committing something to trunk is the easiest and quickest way to test changes. Why not commit the entire patch this weekeind and have every developer run the game in a debugger and play a few games? I suppose we can catch all bugs in a few hours then. We can always

Re: [Warzone-dev] BSPIMD and PIETOOL

2007-04-23 Thread Gerard Krol
The BSP's are not used anywhere in the actual rendering code, so any change in fps should be impossible. The PIETOOL defines can be dropped. - Gerard -Original Message- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent: Mon 23-4-2007 20:08 To: Development list Subject:

Re: [Warzone-dev] [Warzone-commits] r1164 -/trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Gerard Krol
This is interesting, in C++ mode MSVC seems to be almost C99 compatible: http://groups.google.nl/group/comp.lang.c/browse_thread/thread/dbb0628227294c59/231a8816e8e87e3e Could someone test this? - Gerard -Original Message- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent:

Re: [Warzone-dev] [Warzone-commits] r1032 - in /trunk: lib/framework/ lib/netplay/ lib/sound/ src/

2007-04-09 Thread Gerard Krol
Giel van Schijndel wrote: Gerard Krol schreef: Author: gerard_ Date: Sat Apr 7 15:23:14 2007 New Revision: 1032 ... 4. Commented out some unused sound code. I just love Valgrind :) There's no need to comment out code, in fact it probably is better to simply remove it. If we

Re: [Warzone-dev] [Fwd: Compilation error at generated resource_parser.tab.h]

2007-04-09 Thread Gerard Krol
Kamaze wrote: Original-Nachricht From: - Mon Apr 09 13:31:27 2007 Date: Sun, 8 Apr 2007 21:50:33 -0300 From: Alejandro Pulver [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Compilation error at generated resource_parser.tab.h Mime-Version: 1.0 Content-Type:

Re: [Warzone-dev] Video support

2007-04-05 Thread Gerard Krol
Constantine Pokrovsky wrote: Hi. I have reversed the video decompressor. Please, give me some information how to implement the rendering mechanism in the best way. I suppose you mean the decoder for the RPL format? That's quite an achievement, but I'm afraid that does not help us in any way.

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Gerard Krol
I had this too, but not anymore with the old memory system ripped out. Could you try current svn trunk and see if the crash still occurs? - Gerard The Watermelon wrote: On 4/2/07, [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On Mon, 02 Apr

Re: [Warzone-dev] patch 835 is not right?

2007-03-04 Thread Gerard Krol
[EMAIL PROTECTED] wrote: The patch in 835 which is (i think), pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode) if (screen_GetBackDrop()) { screen_Upload(NULL);} Is wrong. I don't hope so, that was my first commit ;) This breaks shadows backdrops. You can tell instant at CAM_3A.

Re: [Warzone-dev] [Fwd: warzone2100-2.0.5 fails to compile on Gentoo/amd64]

2007-02-26 Thread Gerard Krol
Kamaze wrote: Original-Nachricht Betreff: warzone2100-2.0.5 fails to compile on Gentoo/amd64 Datum: Mon, 26 Feb 2007 00:34:24 +0300 Von: Dmitrij Czarkoff [EMAIL PROTECTED] An: [EMAIL PROTECTED] Tried to compile warzone2100 on my amd64 machine (both via portage and manually).

RE: [Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-21 Thread Gerard Krol
I'd say we'd better use a more mature alternative, as Lua or Python. A little comparison: Anglescript, call script function from C: http://www.angelcode.com/angelscript/sdk/docs/manual/pages/man_callscriptfunc.html Anglescript, call C function from script: no clear example found Python, call

[Warzone-dev] Re: [Warzone-commits] r792 - in /trunk: lib/sound/track.c lib/sound/track.h src/data.c

2007-02-21 Thread Gerard Krol
Giel van Schijndel wrote: Author: muggenhor Date: Mon Feb 19 22:52:27 2007 New Revision: 792 URL: http://svn.gna.org/viewcvs/warzone?rev=792view=rev Log: * removed some redundant code from src/data.c: - the function dataAudioLoad first checked whether the audio system is disabled and if it

Re: [Warzone-dev] Patch: removal of duplicate code

2007-02-21 Thread Gerard Krol
Per Inge Mathisen wrote: On 2/17/07, Gerard Krol [EMAIL PROTECTED] wrote: I went duplicate code hunting, and fixed these occurrences of copypaste. There are quite some more, but I leave those for another time. I have been working on this, and committed parts of it, but it is a real pain

Re: [Warzone-dev] Patch: Nicer water

2007-02-19 Thread Gerard Krol
Dennis Schridde wrote: Am Samstag, 17. Februar 2007 schrieb Gerard Krol: By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard I applied it in my local copy... Nice in general, but the alpha change should be done to the texture

[Warzone-dev] Patch: Nicer water

2007-02-17 Thread Gerard Krol
By tweaking 2 lines the water really improves a lot! 4p-Sk-FishNets is a good map to test. - Gerard Index: src/display3d.c === --- src/display3d.c (revision 774) +++ src/display3d.c (working copy) @@ -120,10 +120,10 @@ #define

[Warzone-dev] Patch: removal of duplicate code

2007-02-17 Thread Gerard Krol
Hi, I went duplicate code hunting, and fixed these occurrences of copypaste. There are quite some more, but I leave those for another time. - Gerard PS. Patches pending commit: fog.patch (2007-2-10) duplicates.patch.gz Description: GNU Zip compressed data

[Warzone-dev] Patch: (well sort of) tertiles texture pages

2007-02-17 Thread Gerard Krol
Hi, The data/texpages/tertiles* texture pages were messed up because someone just enlarged the whole image. This caused tiles to bleed into adjacent ones. I retrieved the original files from the Berlios repository and scaled those tile by tile using a self written Python script. If any other

Re: [Warzone-dev] Please apply this patch

2007-02-16 Thread Gerard Krol
Giel van Schijndel wrote: Giel van Schijndel schreef: Gerard Krol schreef: I know I only posted it only 4 days ago, but I really sleep better when I know my patches have been applied. Could someone apply this patch? I even polished it a little bit more. This patch prevents

[Warzone-dev] Please apply this patch

2007-02-14 Thread Gerard Krol
I know I only posted it only 4 days ago, but I really sleep better when I know my patches have been applied. Could someone apply this patch? I even polished it a little bit more. This patch prevents a segfault when designing a droid on amd64. Reproduce: on amd64, go to the droid design screen

Re: [Warzone-dev] Patch: Severe pointer abuse in design.c (Finally a x86_64 bug! )

2007-02-11 Thread Gerard Krol
The Watermelon wrote: On 2/10/07, *Gerard Krol* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi all, As some of you may know, power required and hit points of droid parts are stored in central arrays. Individual body types are an index into this array and are used like

[Warzone-dev] Patch: Fog of War / Mist

2007-02-10 Thread Gerard Krol
Fog of War seems to be broken in that it renders a foggy sky instead of a black background. Fixed that. - Gerard Index: src/loop.c === --- src/loop.c (revision 726) +++ src/loop.c (working copy) @@ -183,8 +183,9 @@ #endif //JPS

[Warzone-dev] Patch: Severe pointer abuse in design.c (Finally a x86_64 bug! )

2007-02-10 Thread Gerard Krol
Hi all, As some of you may know, power required and hit points of droid parts are stored in central arrays. Individual body types are an index into this array and are used like this: (asBodyStats + psTemplate-asParts[COMP_BODY])-buildPower The code in intSetTemplatePowerShadowStats and

[Warzone-dev] Patch for preventing segfault in skirmish

2007-02-09 Thread Gerard Krol
Hi, I'm pleased to say that Warzone seems to run fine on AMD64, that is, after applying the attached patch. For a return type of bool (integer value 0) the array gets accessed with a negative index of -11. This just goes unnoticed most of the time I guess, but I was lucky to experience a

RE: [Warzone-dev] Patch for removing the AND and OR macro's

2007-01-26 Thread Gerard Krol
for removing the AND and OR macro's Gerard Krol schreef: Hi all, The AND and OR macro's annoyed me, so I decided to remove them in flavor of the native and ||. - Gerard Erm, maybe try another mail client than MS outlook, because all attachments I see is winmail.dat (oulook is known

[Warzone-dev] Java applet for IRC

2006-12-29 Thread Gerard Krol
Hi, How about putting a link to http://java.freenode.net/index.php?channel=warzone on the page http://www.wz2100.net/irc-chat.html, or even the applet itself like described at: http://java.freenode.net/howto.php ? Regards, Gerard ___ Warzone-dev

Re: [Warzone-dev] Ari: Still valid? Workaround for MacOS gcc 4.0.0 bug

2006-12-08 Thread Gerard Krol
Ari Johnson wrote: Yes, the bug is still there. On 12/8/06, Dennis Schridde [EMAIL PROTECTED] wrote: Is the bug in this code still present? Or can we remove the tmp int? lib/ivis_common/bitimage.c:92: // Load the texture pages. for (i = 0; i Header-NumTPages; i++) {

Re: [Warzone-dev] Automatic dependencies

2006-11-13 Thread Gerard Krol
Dennis Schridde wrote: Am Montag, 13. November 2006 00:04 schrieb Gerard Krol: Dennis Schridde wrote: Am Freitag, 10. November 2006 16:54 schrieb Gerard Krol: Hi, The complete lack of dependencies somewhat bothers me, so I ran (X11) makedepend. Attached are changes

Re: [Warzone-dev] Automatic dependencies

2006-11-13 Thread Gerard Krol
Dennis Schridde wrote: Am Montag, 13. November 2006 19:54 schrieb Per Inge Mathisen: Most of the sed code is just magic that I copied from somewhere else, probably http://make.paulandlesley.org/autodep.html which is a must-read. Does that code run always before the %.o: %.c rule is

[Warzone-dev] SVN broken

2006-11-04 Thread Gerard Krol
This change: Revision 450 - (view) (download) (as text) - [select for diffs] Modified Sat Nov 4 02:11:26 2006 CET (15 hours, 53 minutes ago) by devurandom File length: 9752 byte(s) Diff to previous 389 - Droped a lot of (nearly) unused types from lib/framework/types.h - Remove lots of unused

Re: [Warzone-dev] More patches for warnings

2006-11-03 Thread Gerard Krol
Mittwoch, 1. November 2006 23:03 schrieb Gerard Krol: Hi, This evenings work ;) new.patch contains the addition of two macro's, and the use of them to replace MALLOC MALLOC itself is a macro around some custom wrapper around malloc... So perhaps we should also check if we