[warzone2100-dev] Please notify me next time, if the server shouldn't respond.

2009-11-20 Thread fearthecute
Hey there, I just saw that the server didn't respond, due to some Bind9 hangup. Regarding to munin, Bind9 freezed at 2AM CET. Can you _please_ write an e-mail to me next time you may notice such a hangup? This would result in somewhat smaller reaction times, since I check my e-mails more frequ

[warzone2100-dev] Downtime this morning.

2009-11-03 Thread fearthecute
Hello there. I'm sorry about the downtime from today 0:00 to ~ 12:00. Seems to be the same weired problem as with the previous server and I think that it's the fault of KVM, as there where no traces why it happened. I'm using now the 2.6.30 Kernel from Debian backports to see if that fixes the

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread fearthecute
Zarel schrieb: > Well, Apple and Dell are moving to (Nvidia) 9400Ms, and some other > manufacturers appear to be moving away from Intel, but most > last-generation laptops that aren't hardcore gaming laptops use > (Intel) 4500MHDs and X3100s and 950s, and those constitute most of the > laptops curr

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-28 Thread fearthecute
Per Inge Mathisen schrieb: > On the other hand, Intel integrated > chipsets have bigger market share than either ATI or Nvidia (at 40%, > 27% and 20% respectively in one article I read). So perhaps we should > do a 2.3 branch of the current trunk before any such changes, and hope > that Intel users

[Warzone-dev] Custom music...

2006-11-29 Thread Fearthecute
Mhm, i rediscovered http://www.jamendo.com/ How about search there for some good ambient music for WZ? Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] data storage format

2006-11-29 Thread Fearthecute
Binary isn't bad. Why not create a ASCII (or even xml... ... ... "...") for uncompiled maps. Which can be edited. And then create a small compiler which can compile this maps to a binary format? Regards, Kamaze Per Inge Mathisen schrieb: > On 11/28/06, Fearthecute <[EM

Re: [Warzone-dev] data storage format

2006-11-28 Thread Fearthecute
Because XML is a buzzword, xml is NOT good for everything. Its a markup language for a static tree-like definition list. And not for data storage... And where do we have a tree-like static definition? How do you want to use it? ~ ... ~ This

Re: [Warzone-dev] Re: [Warzone-commits] r510 - in /trunk:data/mp/stats/weapons.txt data/stats/weapons.txt src/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h

2006-11-28 Thread Fearthecute
Lua is a good choice. Lua's compiler is really light weight and fast. (With some additional patches faster) The second point is, that we can redistribute the 'Raw-cripts' which gets compiled at the client. This Pre-Compiled scripts can be stored again and this speeds up loading next time. However,

Re: [Warzone-dev] Re: [Warzone-commits] r510 - in /trunk:data/mp/stats/weapons.txt data/stats/weapons.txt src/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h

2006-11-27 Thread Fearthecute
XML is slow. With this amout of files, really slow. I would say, we should optimize the current engine as far as possible. There must be some big Performance leaks,... ~ 100 MB Ram usage + ~80% CPU usage on a Athlon 2000+. (even with shadows off) Try to remember, the old warzone runs at 32 MB Ra

[Warzone-dev] Changing the game name...

2006-11-24 Thread Fearthecute
Hi, the following: I would suggest to change the actual game name to something different than "Warzone2100". (I have a bad feeling with this name...) Due Warzone2100 was/is a full price game and the name can/is still be owned by the Eidos Interactive group. Maybe just "WZ 2100" which intends a b

Re: [Warzone-dev] Downloads and licencing (next round...)

2006-10-07 Thread Fearthecute
So, my finally statement. I. Put a licence.txt in the installer(whatever) where is declared that: - The source is fuly GPL - The Data is currently FreeForUse (Due it was in the original package). II. Distribute it as a full package. (Seperate downloads for files

Re: Fwd: Re: Fwd: Re: [Warzone-dev] Draft for a mail to the FSF

2006-10-05 Thread Fearthecute
Ehh, can someone explain me slowly, why we shouldn't contact Pivotal Games? O_o I didn't get it yet. And the different licensing sounds gool. Source -> GPL Data -> Is/Was free available too, so we distribute it but not under the GPL because the licence status is unknown. etc pp... Dennis Schri

Re: [Warzone-dev] Draft for a mail to the FSF

2006-09-25 Thread Fearthecute
The contact person in the readme (Alex M) works *afaik* now at Pivotal-Games. See http://www.pivotalgames.com/index.php?content=about&cat=directors ...the last one. Christian Ohm schrieb: > On Monday, 25 September 2006 at 14:47, Per Inge Mathisen wrote: >> On 9/25/06, Dennis Schridde <[EMAIL P

Re: [Warzone-dev] Warzone 2100 License Issues

2006-09-22 Thread Fearthecute
It looks like, that the copyright is at Pivotal Games now. Look here: http://www.pivotalgames.com/index.php?content=warzone Why not try to ask pivotal games at first? I thing the chances are higher to get a answere there are better! Regards, Kamaze Dennis Schridde schrieb: > ... > __

Re: [Warzone-dev] Questions

2006-09-21 Thread Fearthecute
Why not contact pivotal games and ask :) Dennis Schridde schrieb: > Am Donnerstag, 21. September 2006 13:54 schrieb Christian Ohm: >> On Wednesday, 20 September 2006 at 9:44, Christian Vest Hansen wrote: Virgil said that Eidos transferred the copyright for the Warzone stuff to the Pumpk

Re: [Warzone-dev] Questions

2006-09-20 Thread Fearthecute
Yes, i read the dev-mlist, more or less. Sure, i can setup such a bot, but not yet. I need some time to do some other things :) [EMAIL PROTECTED] schrieb: > >> Would be nice if the main WZ site could put up a bot in both rooms and >> have a archive section in the main WZ site, so we can see what

Re: [Warzone-dev] About the website

2006-09-12 Thread Fearthecute
Christian Ohm wrotes: > And now some comments on the website. > > - The site is a bit too wide for 800x600, I'd guess about 20 pixels. > Hm, i thought it ffits into a 800x600 screen, however, a new page is already in development. > - The news page also contains a short description of Warzone,

[Warzone-dev] Idea for masterserver.

2006-08-04 Thread Fearthecute
(In the front, Forgive me please for my english :( ) I had an idea for the master-server. The idea is, to base the master-server on an IRCd. So, why that? The IRC Protocoll is text-based, like discussed before, and it would make many things easier. - We would have a stable Master-Server (Or mast