On Mon, Apr 28, 2008 at 3:52 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
r4834 *might* have partially broken loading of *.lev files as that's the
backport of r4830 (among others) which replaces the previous custom
written parser with a bison/yacc generated one.
Why is this stuff being
Per Inge Mathisen schreef:
On Mon, Apr 28, 2008 at 3:52 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
r4834 *might* have partially broken loading of *.lev files as that's the
backport of r4830 (among others) which replaces the previous custom
written parser with a bison/yacc generated
On Mon, Apr 28, 2008 at 3:00 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Thus I think a revert of this backport won't be required for this code.
As long as it doesn't become a habit, I'm happy ;-)
- Per
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Ari Johnson schreef:
New Revision: 4804
Log:
Fix building on MacOS
Note that the game still won't run on the Mac. When it starts loading
data for a new campaign game, it shuts down after the following
message:
error : [resLoad] resLoad: failed to parse wrf/stats.wrf
One-player
Note that the game still won't run on the Mac. When it starts loading
data for a new campaign game, it shuts down after the following
message:
error : [resLoad] resLoad: failed to parse wrf/stats.wrf
One-player skirmish mode appears to work fine. I'm not sure if this
problem occurs on other