On Tue, Nov 11, 2008 at 1:05 AM, Gerard Krol <[EMAIL PROTECTED]> wrote: > The tile drawer was allocating and using a vertex array the size of the whole > map, now it only has one big enough to fit the visible tiles.
This was actually a feature, a step on the way to making the viewable size dynamic instead of hardcoded. But it is no big deal, easy to change back when the rest of the support code for this is added. But why did you remove the "else if (tileOnMap(actualX, actualY))" check? - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev