URL: <http://gna.org/bugs/?9868>
Summary: Warzone TRUNK crashed Project: Warzone Resurrection Project Submitted by: shevek Submitted on: Saturday 25/08/07 at 23:36 Category: None Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: svn/trunk Operating System: GNU/Linux Planned Release: None _______________________________________________________ Details: Program: ./warzone2100 Version: TRUNK Type: Release Compiled on: Aug 25 2007 Executed on: Sat Aug 25 23:18:51 2007 Operating system: Linux Node name: strontium Release: 2.6.18-3-686 Version: #1 SMP Mon Dec 4 16:41:14 UTC 2006 Machine: i686 Pointers: 32bit Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object (gdb) #0 0xb7c668e1 in waitpid () from /lib/tls/libc.so.6 No symbol table info available. #1 0x08184f2d in posixExceptionHandler (signum=11, siginfo=0xbfea3f7c, sigcontext=0xbfea3ffc) at exceptionhandler.c:507 btBuffer = {0x8184986, 0xb7fa3440, 0x8060b56, 0x809a7dc, 0x809a9ff, 0x814dfa6, 0x814e002, 0x814e002, 0x814e002, 0x814e074, 0x8090484, 0x80acc3c, 0x80add2a, 0xb7bedea8, 0x804ce91, 0x0, 0x0, 0x0, 0x0, 0x0} pid = 28531 gdbPipe = {11, 12} dumpFile = 10 allreadyRunning = 1 #2 <signal handler called> No symbol table info available. #3 0x0805fcbc in displayCompObj (psObj=0x8f171d0, bButton=1) at component.c:1144 psDroid = <value optimized out> psShape = <value optimized out> psJet = (iIMDShape *) 0x3f3851eb psShapeTemp = <value optimized out> zero = {x = 0, y = 0, z = 0} screenCoords = {x = 117, y = 435} iConnector = 0 psPropStats = <value optimized out> pieFlag = <value optimized out> iPieData = 0 brightness = 255 specular = 0 colour = 0 i = 0 '\0' __FUNCTION__ = "displayCompObj" #4 0x08060b56 in displayComponentButtonObject (psDroid=0x8f171d0, Rotation=0xbfea43f0, Position=0xbfea43e4, RotXYZ=1, scale=72) at component.c:737 difference = <value optimized out> TmpCamPos = {x = 0, y = 0, z = 0} #5 0x0809a7dc in CreateIMDButton (ImageFile=0x0, ImageID=0, Object=0x8f171d0, Player=0, Buffer=0x868b994, Down=0, IMDType=1, buttonType=0) at intdisplay.c:2640 Size = <value optimized out> Rotation = {x = -30, y = 45, z = 0} Position = {x = 0, y = 0, z = 2000} ox = 0 oy = 0 Radius = <value optimized out> basePlateSize = <value optimized out> scale = <value optimized out> __FUNCTION__ = "CreateIMDButton" #6 0x0809a9ff in intDisplayTransportButton (psWidget=0xab31248, xOffset=23, yOffset=362, pColours=0xab31288) at intdisplay.c:3525 Down = 0 Buffer = (RENDERED_BUTTON *) 0x868b994 psDroid = (DROID *) 0x8f171d0 gfxId = <value optimized out> __FUNCTION__ = "intDisplayTransportButton" #7 0x0814dfa6 in widgDisplayForm (psForm=0xab31248, xOffset=176256416, yOffset=362) at widget.c:1513 psCurr = <value optimized out> xOrigin = 0 yOrigin = 0 #8 0x0814e002 in widgDisplayForm (psForm=<value optimized out>, xOffset=<value optimized out>, yOffset=362) at widget.c:1545 psCurr = (WIDGET *) 0xab31248 xOrigin = 0 yOrigin = 11 #9 0x0814e002 in widgDisplayForm (psForm=<value optimized out>, xOffset=<value optimized out>, yOffset=333) at widget.c:1545 psCurr = (WIDGET *) 0xab86c50 xOrigin = 0 yOrigin = 0 #10 0x0814e002 in widgDisplayForm (psForm=<value optimized out>, xOffset=<value optimized out>, yOffset=0) at widget.c:1545 psCurr = (WIDGET *) 0xabf4d68 xOrigin = 0 yOrigin = 0 #11 0x0814e074 in widgDisplayScreen (psScreen=0xa843348) at widget.c:1563 No locals. #12 0x08090484 in intDisplayWidgets () at hci.c:3282 bPlayerHasHQ = <value optimized out> #13 0x080acc3c in gameLoop () at loop.c:554 psCurr = <value optimized out> psNext = (DROID *) 0x0 psCBuilding = (STRUCTURE *) 0x0 psNBuilding = (STRUCTURE *) 0x0 psCFeat = <value optimized out> psNFeat = <value optimized out> i = <value optimized out> widgval = <value optimized out> quitting = 0 intRetVal = INT_INTERCEPT clearMode = <value optimized out> __FUNCTION__ = "gameLoop" #14 0x080add2a in main (argc=1, argv=0xbfea56b4) at main.c:525 pSize = 768 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?9868> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev