Multiplayer->Skirmish->Start A Game->Game Menu->Load Game->Crash

Aud.c ->audio_ObjectDead( void * psObj )
Break point occcured (approx)here:

if ( psSimpleObj->type == OBJ_BULLET )
        {
                psProj = (PROJ_OBJECT *) psSimpleObj;
                if ( psProj == NULL )
                {
                        debug( LOG_NEVER, "audio_ObjectDead: projectile
object pointer invalid\n" );
                        return TRUE;
                }
                else
                {
                        if ( psProj->state == PROJ_POSTIMPACT )
                        {
                                return TRUE;
                        }
                        else
                        {
                                return FALSE;
                        }
                }
        }




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